#ifndef UI_OZONE_DEMO_SIMPLE_RENDERER_FACTORY_H_
#define UI_OZONE_DEMO_SIMPLE_RENDERER_FACTORY_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "gpu/vulkan/buildflags.h"
#include "ui/ozone/demo/renderer_factory.h"
#if BUILDFLAG(ENABLE_VULKAN)
#include "gpu/vulkan/vulkan_implementation.h"
#endif
namespace gl {
class GLDisplay;
}
namespace ui {
class SimpleRendererFactory : public RendererFactory {
public:
enum RendererType {
GL,
SOFTWARE,
#if BUILDFLAG(ENABLE_VULKAN)
VULKAN,
#endif
};
SimpleRendererFactory();
SimpleRendererFactory(const SimpleRendererFactory&) = delete;
SimpleRendererFactory& operator=(const SimpleRendererFactory&) = delete;
~SimpleRendererFactory() override;
bool Initialize() override;
std::unique_ptr<Renderer> CreateRenderer(gfx::AcceleratedWidget widget,
const gfx::Size& size) override;
private:
#if BUILDFLAG(ENABLE_VULKAN)
std::unique_ptr<gpu::VulkanImplementation> vulkan_implementation_;
#endif
RendererType type_ = SOFTWARE;
raw_ptr<gl::GLDisplay> display_ = nullptr;
};
}
#endif