#ifndef UI_OZONE_DEMO_WINDOW_MANAGER_H_
#define UI_OZONE_DEMO_WINDOW_MANAGER_H_
#include <memory>
#include <vector>
#include "base/functional/callback.h"
#include "ui/display/types/native_display_observer.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/ozone/demo/renderer_factory.h"
namespace display {
class DisplaySnapshot;
class NativeDisplayDelegate;
struct DisplayConfigurationParams;
}
namespace ui {
class DemoWindow;
class WindowManager : public display::NativeDisplayObserver {
public:
explicit WindowManager(std::unique_ptr<RendererFactory> renderer_factory,
base::OnceClosure quit_closure);
WindowManager(const WindowManager&) = delete;
WindowManager& operator=(const WindowManager&) = delete;
~WindowManager() override;
void Quit();
void AddWindow(DemoWindow* window);
void RemoveWindow(DemoWindow* window);
private:
void OnDisplaysAcquired(
const std::vector<raw_ptr<display::DisplaySnapshot, VectorExperimental>>&
displays);
void OnDisplayConfigured(
const std::vector<display::DisplayConfigurationParams>& request_results,
bool config_success);
void OnConfigurationChanged() override;
void OnDisplaySnapshotsInvalidated() override;
std::unique_ptr<display::NativeDisplayDelegate> delegate_;
base::OnceClosure quit_closure_;
std::unique_ptr<RendererFactory> renderer_factory_;
std::vector<std::unique_ptr<DemoWindow>> windows_;
bool is_configuring_ = false;
bool should_configure_ = false;
};
}
#endif