#include "ui/ozone/platform_selection.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "ui/ozone/platform_list.h"
#include "ui/ozone/public/ozone_switches.h"
namespace ui {
namespace {
std::string GetPlatformName() {
if (!base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kOzonePlatform) &&
kPlatformCount > 0)
return kPlatformNames[0];
return base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kOzonePlatform);
}
int g_selected_platform = -1;
}
int GetOzonePlatformId() {
if (g_selected_platform >= 0)
return g_selected_platform;
std::string platform_name = GetPlatformName();
for (int platform_id = 0; platform_id < kPlatformCount; ++platform_id) {
if (platform_name == UNSAFE_TODO(kPlatformNames[platform_id])) {
g_selected_platform = platform_id;
return g_selected_platform;
}
}
LOG(FATAL) << "Invalid ozone platform: " << platform_name;
}
const char* GetOzonePlatformName() {
return UNSAFE_TODO(kPlatformNames[GetOzonePlatformId()]);
}
}