#include "ui/platform_window/wm/wm_drag_handler.h"
#include "ui/base/class_property.h"
#include "ui/platform_window/platform_window.h"
DEFINE_UI_CLASS_PROPERTY_TYPE(ui::WmDragHandler*)
namespace ui {
DEFINE_UI_CLASS_PROPERTY_KEY(WmDragHandler*, kWmDragHandlerKey, nullptr)
WmDragHandler::LocationDelegate::~LocationDelegate() = default;
bool WmDragHandler::ShouldReleaseCaptureForDrag(
ui::OSExchangeData* data) const {
return true;
}
void SetWmDragHandler(PlatformWindow* platform_window,
WmDragHandler* drag_handler) {
platform_window->SetProperty(kWmDragHandlerKey, drag_handler);
}
WmDragHandler* GetWmDragHandler(const PlatformWindow& platform_window) {
return platform_window.GetProperty(kWmDragHandlerKey);
}
}