#include "ui/platform_window/wm/wm_move_loop_handler.h"
#include "ui/base/class_property.h"
#include "ui/platform_window/platform_window.h"
DEFINE_UI_CLASS_PROPERTY_TYPE(ui::WmMoveLoopHandler*)
namespace ui {
DEFINE_UI_CLASS_PROPERTY_KEY(WmMoveLoopHandler*, kWmMoveLoopHandlerKey, nullptr)
void SetWmMoveLoopHandler(PlatformWindow* platform_window,
WmMoveLoopHandler* drag_handler) {
platform_window->SetProperty(kWmMoveLoopHandlerKey, drag_handler);
}
WmMoveLoopHandler* GetWmMoveLoopHandler(const PlatformWindow& platform_window) {
return platform_window.GetProperty(kWmMoveLoopHandlerKey);
}
}