#ifndef UI_VIEWS_ACCESSIBILITY_AX_VIRTUAL_VIEW_WRAPPER_H_
#define UI_VIEWS_ACCESSIBILITY_AX_VIRTUAL_VIEW_WRAPPER_H_
#include <string>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "ui/views/accessibility/ax_aura_obj_cache.h"
#include "ui/views/accessibility/ax_aura_obj_wrapper.h"
#include "ui/views/views_export.h"
namespace views {
class AXAuraObjWrapper;
class AXVirtualView;
class AXVirtualViewWrapper : public AXAuraObjWrapper {
public:
AXVirtualViewWrapper(AXAuraObjCache* cache, AXVirtualView* virtual_view);
AXVirtualViewWrapper(const AXVirtualViewWrapper&) = delete;
AXVirtualViewWrapper& operator=(const AXVirtualViewWrapper&) = delete;
~AXVirtualViewWrapper() override;
AXAuraObjWrapper* GetParent() override;
void GetChildren(std::vector<raw_ptr<AXAuraObjWrapper, VectorExperimental>>*
out_children) override;
void Serialize(ui::AXNodeData* out_node_data) override;
ui::AXNodeID GetUniqueId() const override;
bool HandleAccessibleAction(const ui::AXActionData& action) override;
std::string ToString() const override;
private:
raw_ptr<AXVirtualView> virtual_view_;
};
}
#endif