// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_
#define UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_
#include <memory>
#include <utility>
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/color/color_variant.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/views/bubble/bubble_border.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/label.h"
#include "ui/views/controls/progress_bar.h"
#include "ui/views/input_event_activation_protector.h"
#include "ui/views/layout/box_layout_view.h"
#include "ui/views/style/typography.h"
#include "ui/views/window/frame_view.h"
namespace gfx {
class RoundedCornersF;
}
namespace views {
class FootnoteContainerView;
class ImageView;
// The non-client frame view of bubble-styled widgets.
// +- BubbleFrameView ------------------+
// | +- ProgressBar ------------------+ |
// | +-----------------------(-)-(x)-+ |
// | | HeaderView | |
// | +-------------------------------+ |
// | +-------------------------------+ |
// | | TitleView | |
// | +-------------------------------+ |
// | +-- DialogClientView------------+ |
// | | <<Dialog Contents View>> | |
// | | <<OK and Cancel Buttons>> | |
// | | <<...>> | |
// | +-------------------------------+ |
// | +-------------------------------+ |
// | | FootnoteView | |
// | +-------------------------------+ |
// +------------------------------------+
// All views are optional except for DialogClientView. An ImageView
// `main_image` might optionally occupy the top left corner (not
// illustrated above).
// If TitleView exists and HeaderView does not exists, the close
// and the minimize buttons will be positioned at the end of the
// title row. Otherwise, they will be positioned closer to the frame
// edge.
class VIEWS_EXPORT BubbleFrameView : public FrameView {
METADATA_HEADER(BubbleFrameView, FrameView)
public:
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kMinimizeButtonElementId);
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kCloseButtonElementId);
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kProgressIndicatorElementId);
enum class PreferredArrowAdjustment { kMirror, kOffset };
BubbleFrameView(const gfx::Insets& title_margins,
const gfx::Insets& content_margins);
BubbleFrameView(const BubbleFrameView&) = delete;
BubbleFrameView& operator=(BubbleFrameView&) = delete;
~BubbleFrameView() override;
static std::unique_ptr<Label> CreateDefaultTitleLabel(
const std::u16string& title_text);
// Creates a close button used in the corner of the dialog.
static std::unique_ptr<Button> CreateCloseButton(
Button::PressedCallback callback);
// Creates a minimize button used in the corner of the dialog.
static std::unique_ptr<Button> CreateMinimizeButton(
Button::PressedCallback callback);
// FrameView:
gfx::Rect GetBoundsForClientView() const override;
gfx::Rect GetWindowBoundsForClientBounds(
const gfx::Rect& client_bounds) const override;
bool GetClientMask(const gfx::Size& size, SkPath* path) const override;
int NonClientHitTest(const gfx::Point& point) override;
void GetWindowMask(const gfx::Size& size, SkPath* window_mask) override;
void ResetWindowControls() override;
void UpdateWindowIcon() override;
void UpdateWindowTitle() override;
void InsertClientView(ClientView* client_view) override;
void UpdateWindowRoundedCorners() override;
bool HasWindowTitle() const override;
bool IsWindowTitleVisible() const override;
// Sets a custom view to be the dialog title instead of the |default_title_|
// label. If there is an existing title view it will be deleted.
void SetTitleView(std::unique_ptr<View> title_view);
// Updates the subtitle label from the BubbleDialogDelegate.
void UpdateSubtitle();
// Signals that the main image may have changed and needs to be fetched again.
void UpdateMainImage();
// Updates the current progress value of |progress_indicator_|. If progress is
// absent, hides |the progress_indicator|.
void SetProgress(std::optional<double> progress);
// Returns the current progress value of |progress_indicator_| if
// |progress_indicator_| is visible.
std::optional<double> GetProgress() const;
// View:
gfx::Size CalculatePreferredSize(
const SizeBounds& available_size) const override;
gfx::Size GetMinimumSize() const override;
gfx::Size GetMaximumSize() const override;
void Layout(PassKey) override;
void OnPaint(gfx::Canvas* canvas) override;
void PaintChildren(const PaintInfo& paint_info) override;
void OnThemeChanged() override;
void ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) override;
void VisibilityChanged(View* starting_from, bool is_visible) override;
// Use SetBubbleBorder() not SetBorder().
void SetBubbleBorder(std::unique_ptr<BubbleBorder> border);
const View* title() const {
return custom_title_ ? custom_title_.get() : default_title_.get();
}
View* title() {
return const_cast<View*>(
static_cast<const BubbleFrameView*>(this)->title());
}
Label* default_title() { return default_title_.get(); }
void SetContentMargins(const gfx::Insets& content_margins);
gfx::Insets GetContentMargins() const;
// Sets a custom header view for the dialog. If there is an existing header
// view it will be deleted. The header view will be inserted above the title,
// so outside the content bounds. If there is a close button, it will be shown
// in front of the header view and will overlap with it. The title will be
// shown below the header and / or the close button, depending on which is
// lower. An example usage for a header view would be a banner image.
void SetHeaderView(std::unique_ptr<View> view);
// Sets a custom footnote view for the dialog. If there is an existing
// footnote view it will be deleted. The footnote will be rendered at the
// bottom of the bubble, after the content view. It is separated by a 1 dip
// line and has a solid background by being embedded in a
// FootnoteContainerView. An example footnote would be some help text.
void SetFootnoteView(std::unique_ptr<View> view);
View* GetFootnoteView() const;
void SetFootnoteMargins(const gfx::Insets& footnote_margins);
gfx::Insets GetFootnoteMargins() const;
void SetPreferredArrowAdjustment(PreferredArrowAdjustment adjustment);
PreferredArrowAdjustment GetPreferredArrowAdjustment() const;
// TODO(crbug.com/40100380): remove this in favor of using
// Widget::InitParams::accept_events. In the mean time, don't add new uses of
// this flag.
bool hit_test_transparent() const { return hit_test_transparent_; }
void set_hit_test_transparent(bool hit_test_transparent) {
hit_test_transparent_ = hit_test_transparent;
}
void set_use_anchor_window_bounds(bool use_anchor_window_bounds) {
use_anchor_window_bounds_ = use_anchor_window_bounds;
}
// Set the corner radius of the bubble border.
void SetRoundedCorners(const gfx::RoundedCornersF& radii);
gfx::RoundedCornersF GetRoundedCorners() const;
// Set the arrow of the bubble border.
void SetArrow(BubbleBorder::Arrow arrow);
BubbleBorder::Arrow GetArrow() const;
// Specify whether the frame should include a visible, caret-shaped arrow.
void SetDisplayVisibleArrow(bool display_visible_arrow);
bool GetDisplayVisibleArrow() const;
// Set the background color of the bubble border.
void SetBackgroundColor(ui::ColorVariant color);
ui::ColorVariant background_color() const { return bubble_border_->color(); }
// For masking reasons, the ClientView is painted to a textured layer. To
// ensure bubbles that rely on the frame background color continue to work as
// expected, we must set the background of the ClientView to match that of the
// BubbleFrameView.
void UpdateClientViewBackground();
// Given the size of the contents and the rect to point at, returns the bounds
// of the bubble window. The bubble's arrow location may change if the bubble
// does not fit on the monitor or anchor window (if one exists) and
// |adjust_to_fit_available_bounds| is true.
gfx::Rect GetUpdatedWindowBounds(const gfx::Rect& anchor_rect,
const BubbleBorder::Arrow arrow,
const gfx::Size& client_size,
bool adjust_to_fit_available_bounds);
Button* close_button() { return close_; }
const Button* close_button() const { return close_; }
View* GetHeaderViewForTesting() const { return header_view_; }
// Update the |view_shown_time_stamp_| of input protector. A short time
// from this point onward, input event will be ignored.
void UpdateInputProtectorTimeStamp();
// Resets the time when view has been shown. Tests may need to call this
// method if they use events that could be otherwise treated as unintended.
// See IsPossiblyUnintendedInteraction().
void ResetViewShownTimeStampForTesting();
BubbleBorder* bubble_border() const { return bubble_border_; }
// Returns the client_view insets from the frame view.
gfx::Insets GetClientViewInsets() const;
using HitTestCallback = base::RepeatingCallback<int(const gfx::Point& point)>;
void set_non_client_hit_test_cb(HitTestCallback non_client_hit_test_cb) {
non_client_hit_test_cb_ = std::move(non_client_hit_test_cb);
}
protected:
// Returns the available screen bounds if the frame were to show in |rect|.
virtual gfx::Rect GetAvailableScreenBounds(const gfx::Rect& rect) const;
// Returns the available anchor window bounds in the screen.
// This will only be used if `use_anchor_window_bounds_` is true.
virtual gfx::Rect GetAvailableAnchorWindowBounds() const;
// Override and return true to allow client view to overlap into the title
// area when HasTitle() returns false and/or ShouldShowCloseButton() returns
// true. Returns false by default.
virtual bool ExtendClientIntoTitle() const;
bool IsCloseButtonVisible() const;
gfx::Rect GetCloseButtonMirroredBounds() const;
// Helper function that gives the corner radius values that should be applied
// to the BubbleFrameView's client view. These values depend on the amount of
// inset present on the client view and the presence of header and footer
// views.
gfx::RoundedCornersF GetClientCornerRadii() const;
private:
FRIEND_TEST_ALL_PREFIXES(BubbleFrameViewTest, RemoveFootnoteView);
FRIEND_TEST_ALL_PREFIXES(BubbleFrameViewTest, LayoutWithIcon);
FRIEND_TEST_ALL_PREFIXES(BubbleFrameViewTest, LayoutWithProgressIndicator);
FRIEND_TEST_ALL_PREFIXES(BubbleFrameViewTest,
IgnorePossiblyUnintendedClicksClose);
FRIEND_TEST_ALL_PREFIXES(BubbleFrameViewTest,
IgnorePossiblyUnintendedClicksMinimize);
FRIEND_TEST_ALL_PREFIXES(BubbleFrameViewTest,
IgnorePossiblyUnintendedClicksAnchorBoundsChanged);
FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, CloseReasons);
FRIEND_TEST_ALL_PREFIXES(BubbleDialogDelegateViewTest, CloseMethods);
FRIEND_TEST_ALL_PREFIXES(BubbleDialogDelegateViewTest, CreateDelegate);
// The positioning options for the close button and the minimize button.
enum class ButtonsPositioning {
// The buttons are positioned at the end of the title row.
kInTitleRow,
// The buttons are positioned on the upper trailing corner of the
// bubble. The distance between buttons and the frame edge will be shorter
// than `kInTitleRow`.
kOnFrameEdge,
};
// Mirrors the bubble's arrow location on the |vertical| or horizontal axis,
// if the generated window bounds don't fit in the given available bounds.
void MirrorArrowIfOutOfBounds(bool vertical,
const gfx::Rect& anchor_rect,
const gfx::Size& client_size,
const gfx::Rect& available_bounds);
// Adjust the bubble's arrow offsets if the generated window bounds don't fit
// in the given available bounds.
void OffsetArrowIfOutOfBounds(const gfx::Rect& anchor_rect,
const gfx::Size& client_size,
const gfx::Rect& available_bounds);
// The width of the frame for the given |client_width|. The result accounts
// for the minimum title bar width and includes all insets and possible
// snapping. It does not include the border.
int GetFrameWidthForClientWidth(int client_width) const;
// Calculates the size needed to accommodate the given client area.
gfx::Size GetFrameSizeForClientSize(const gfx::Size& client_size) const;
// True if the frame has a title area. This is the area affected by
// |title_margins_|, including the icon and title text, but not the close
// button.
bool HasTitle() const;
// Returns the positioning options for the buttons.
ButtonsPositioning GetButtonsPositioning() const;
// Returns true if there're buttons in the title row.
bool TitleRowHasButtons() const;
// The insets of the text portion of the title, based on |title_margins_| and
// whether there is an icon and/or close button. Note there may be no title,
// in which case only insets required for the close button are returned.
gfx::Insets GetTitleLabelInsetsFromFrame() const;
// The client_view insets (from the frame view) for the given |frame_width|.
gfx::Insets GetClientInsetsForFrameWidth(int frame_width) const;
// Gets the height of the |header_view_| given a |frame_width|. Returns zero
// if there is no header view or if it is not visible.
int GetHeaderHeightForFrameWidth(int frame_width) const;
// Updates the corner radius of a layer backed client view for MD rounded
// corners.
// TODO(tluk): Use this and remove the need for GetClientMask() for clipping
// client views to the bubble border's bounds.
void UpdateClientLayerCornerRadius();
int GetMainImageLeftInsets() const;
gfx::Point GetButtonAreaTopRight() const;
gfx::Size GetButtonAreaSize() const;
// Helper method to create a label with text style
static std::unique_ptr<Label> CreateLabelWithContextAndStyle(
const std::u16string& label_text,
style::TextContext text_context,
style::TextStyle text_style);
// Note: The method is defined for meta data framework.
SkColor GetBackgroundColor() const;
// The bubble border.
raw_ptr<BubbleBorder> bubble_border_ = nullptr;
// Margins around the title label.
const gfx::Insets title_margins_;
// Margins between the content and the inside of the border, in pixels.
gfx::Insets content_margins_;
// Margins between the footnote view and the footnote container.
gfx::Insets footnote_margins_;
// The optional title icon.
raw_ptr<ImageView> title_icon_ = nullptr;
// The optional main image.
raw_ptr<ImageView> main_image_ = nullptr;
raw_ptr<BoxLayoutView> title_container_ = nullptr;
// One of these fields is used as the dialog title. If SetTitleView is called
// the custom title view is stored in `custom_title_` and this class assumes
// ownership. Otherwise `default_title_` is used.
raw_ptr<Label> default_title_ = nullptr;
raw_ptr<View> custom_title_ = nullptr;
raw_ptr<Label> subtitle_ = nullptr;
// The optional minimize button (the _).
raw_ptr<Button> minimize_ = nullptr;
// The optional close button (the X).
raw_ptr<Button> close_ = nullptr;
// The optional progress bar. Used to indicate bubble pending state. By
// default it is invisible.
raw_ptr<ProgressBar> progress_indicator_ = nullptr;
// The optional header view.
raw_ptr<View> header_view_ = nullptr;
// A view to contain the footnote view, if it exists.
raw_ptr<FootnoteContainerView> footnote_container_ = nullptr;
// Set preference for how the arrow will be adjusted if the window is outside
// the available bounds.
PreferredArrowAdjustment preferred_arrow_adjustment_ =
PreferredArrowAdjustment::kMirror;
// If true the view is transparent to all hit tested events (i.e. click and
// hover). DEPRECATED: See note above set_hit_test_transparent().
bool hit_test_transparent_ = false;
// If true the bubble will try to stay inside the bounds returned by
// `GetAvailableAnchorWindowBounds`.
bool use_anchor_window_bounds_ = true;
// Set by bubble clients to compose additional non-client hit test rules for
// their host bubble. HTNOWHERE should be returned to tell the caller to do
// further processing to determine where in the non-client area the tested
// point is (if present at all). See FrameView::NonClientHitTest()
// for details.
HitTestCallback non_client_hit_test_cb_;
InputEventActivationProtector input_protector_;
};
} // namespace views
#endif // UI_VIEWS_BUBBLE_BUBBLE_FRAME_VIEW_H_