#ifndef UI_VIEWS_CONTROLS_FOCUSABLE_BORDER_H_
#define UI_VIEWS_CONTROLS_FOCUSABLE_BORDER_H_
#include <optional>
#include "ui/color/color_id.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/views/border.h"
#include "ui/views/view.h"
namespace gfx {
class Canvas;
}
namespace views {
class VIEWS_EXPORT FocusableBorder : public Border {
public:
FocusableBorder();
FocusableBorder(const FocusableBorder&) = delete;
FocusableBorder& operator=(const FocusableBorder&) = delete;
~FocusableBorder() override;
void SetInsets(const gfx::Insets& insets);
void SetCornerRadius(float corner_radius);
void Paint(const View& view, gfx::Canvas* canvas) override;
gfx::Insets GetInsets() const override;
gfx::Size GetMinimumSize() const override;
private:
SkColor GetCurrentColor(const View& view) const;
gfx::Insets insets_;
float corner_radius_;
};
}
#endif