#ifndef UI_VIEWS_EXAMPLES_FADE_ANIMATION_H_
#define UI_VIEWS_EXAMPLES_FADE_ANIMATION_H_
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/gfx/geometry/size.h"
#include "ui/views/examples/example_base.h"
#include "ui/views/metadata/view_factory.h"
#include "ui/views/view.h"
namespace views {
class BoxLayoutView;
namespace examples {
class FadingView : public View {
METADATA_HEADER(FadingView, View)
public:
FadingView();
FadingView(const FadingView&) = delete;
FadingView& operator=(const FadingView&) = delete;
~FadingView() override;
private:
static constexpr int kCornerRadius = 12;
static constexpr float kCornerRadiusF = float{kCornerRadius};
static constexpr int kSpacing = 2;
static constexpr gfx::Size kSize = {200, 50};
raw_ptr<BoxLayoutView> primary_view_;
raw_ptr<BoxLayoutView> secondary_view_;
};
BEGIN_VIEW_BUILDER(, FadingView, View)
END_VIEW_BUILDER
class VIEWS_EXAMPLES_EXPORT FadeAnimationExample : public ExampleBase {
public:
FadeAnimationExample();
FadeAnimationExample(const FadeAnimationExample&) = delete;
FadeAnimationExample& operator=(const FadeAnimationExample&) = delete;
~FadeAnimationExample() override;
void CreateExampleView(View* container) override;
};
}
}
DEFINE_VIEW_BUILDER(, views::examples::FadingView)
#endif