#ifndef UI_VIEWS_TEST_WIDGET_ANIMATION_WAITER_H_
#define UI_VIEWS_TEST_WIDGET_ANIMATION_WAITER_H_
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/scoped_observation.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/views/widget/widget_observer.h"
namespace gfx {
class Rect;
}
namespace views {
class Widget;
class WidgetAnimationWaiter : public ui::LayerAnimationObserver,
public views::WidgetObserver {
public:
explicit WidgetAnimationWaiter(Widget* widget);
WidgetAnimationWaiter(Widget* widget, const gfx::Rect& target_bounds);
~WidgetAnimationWaiter() override;
void OnWidgetDestroying(Widget* widget) override;
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override;
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override;
void OnLayerAnimationScheduled(ui::LayerAnimationSequence* sequence) override;
void WaitForAnimation();
bool WasValidAnimation();
private:
gfx::Rect target_bounds_;
base::ScopedObservation<Widget, WidgetObserver> widget_observation_{this};
base::ScopedObservation<ui::LayerAnimator, ui::LayerAnimationObserver>
layer_animation_observation_{this};
base::RunLoop run_loop_;
bool is_valid_animation_ = false;
bool animation_scheduled_ = false;
};
}
#endif