#include "ui/views/window/window_shape.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/gfx/geometry/size.h"
namespace views {
void GetDefaultWindowMask(const gfx::Size& size, SkPath* window_mask) {
const SkScalar width = SkIntToScalar(size.width());
const SkScalar height = SkIntToScalar(size.height());
*window_mask = SkPath::Polygon(
{
{0, 3},
{1, 3},
{1, 1},
{3, 1},
{3, 0},
{width - 3, 0},
{width - 3, 1},
{width - 1, 1},
{width - 1, 3},
{width, 3},
{width, height - 3},
{width - 1, height - 3},
{width - 1, height - 1},
{width - 3, height - 1},
{width - 3, height},
{3, height},
{3, height - 1},
{1, height - 1},
{1, height - 3},
{0, height - 3},
},
true);
}
}