#ifndef UI_WM_CORE_BASE_FOCUS_RULES_H_
#define UI_WM_CORE_BASE_FOCUS_RULES_H_
#include "base/component_export.h"
#include "ui/wm/core/focus_rules.h"
namespace wm {
class COMPONENT_EXPORT(UI_WM) BaseFocusRules : public FocusRules {
public:
BaseFocusRules(const BaseFocusRules&) = delete;
BaseFocusRules& operator=(const BaseFocusRules&) = delete;
protected:
BaseFocusRules();
~BaseFocusRules() override;
virtual bool SupportsChildActivation(const aura::Window* window) const = 0;
virtual bool IsWindowConsideredVisibleForActivation(
const aura::Window* window) const;
bool IsToplevelWindow(const aura::Window* window) const override;
bool CanActivateWindow(const aura::Window* window) const override;
bool CanFocusWindow(const aura::Window* window,
const ui::Event* event) const override;
const aura::Window* GetToplevelWindow(
const aura::Window* window) const override;
aura::Window* GetActivatableWindow(aura::Window* window) const override;
aura::Window* GetFocusableWindow(aura::Window* window) const override;
aura::Window* GetNextActivatableWindow(aura::Window* ignore) const override;
private:
aura::Window* GetToplevelWindow(aura::Window* window) const {
return const_cast<aura::Window*>(
GetToplevelWindow(const_cast<const aura::Window*>(window)));
}
const aura::Window* GetActivatableWindow(const aura::Window* window) const;
};
}
#endif