#include "cc/test/fake_layer_context.h"
namespace cc {
void FakeLayerContext::SetVisible(bool visible) {}
void FakeLayerContext::UpdateDisplayTreeFrom(
LayerTreeImpl& tree,
viz::ClientResourceProvider& resource_provider,
viz::RasterContextProvider& context_provider,
const gfx::Rect& viewport_damage_rect) {}
void FakeLayerContext::UpdateDisplayTile(
PictureLayerImpl& layer,
const Tile& tile,
viz::ClientResourceProvider& resource_provider,
viz::RasterContextProvider& context_provider,
bool update_damage) {}
}