#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
namespace
{
class PruneNoOpsTest : public MatchOutputCodeTest
{
public:
PruneNoOpsTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, SH_GLSL_COMPATIBILITY_OUTPUT) {}
};
TEST_F(PruneNoOpsTest, SwitchStatementWithConstantExpressionNoMatchingCase)
{
const std::string shaderString = R"(#version 300 es
precision mediump float;
out vec4 color;
void main(void)
{
switch (10)
{
case 0:
color = vec4(0);
break;
case 1:
color = vec4(1);
break;
}
})";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("switch"));
ASSERT_TRUE(notFoundInCode("case"));
}
TEST_F(PruneNoOpsTest, SwitchStatementWithConstantExpressionWithDefault)
{
const std::string shaderString = R"(#version 300 es
precision mediump float;
out vec4 color;
void main(void)
{
switch (10)
{
case 0:
color = vec4(0);
break;
case 1:
color = vec4(1);
break;
default:
color = vec4(0.5);
break;
}
})";
compile(shaderString);
ASSERT_TRUE(foundInCode("switch"));
ASSERT_TRUE(foundInCode("case"));
}
TEST_F(PruneNoOpsTest, SwitchStatementWithConstantExpressionWithMatchingCase)
{
const std::string shaderString = R"(#version 300 es
precision mediump float;
out vec4 color;
void main(void)
{
switch (10)
{
case 0:
color = vec4(0);
break;
case 10:
color = vec4(1);
break;
}
})";
compile(shaderString);
ASSERT_TRUE(foundInCode("switch"));
ASSERT_TRUE(foundInCode("case"));
}
}