| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Compile include/ headers on their own In https://review.skia.org/1024156, we removed IWYU logic, but this also removed the ability for us to test compiling headers on their own (which other build systems do). This caused a missing #include to land in Skia but break upstream things [1]. By adding in the way to generate .cpp files for headers, this will allow us to catch that type of error. Unlike before, where there was a hand-curated list of headers, I did my best to include all public headers (and then those from select/core) which would have caught the previous error. If we like this, I can add other subdirectories to src to the list. I also did my best to avoid duplication of header files, so they are listed in one place and not two (e.g. 2 different BUILD.bazel rules) so it's hopefully easier to maintain. Change-Id: Ib5589c6ac06709d5a472bc7c524cc7a3b2a506b0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/1029376 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Kaylee Lubick <kjlubick@google.com> | 10 个月前 | |
[rust png] Support for using SkPngRustEncoder from SkSVGDevice.cpp. Before this CL, SkSVGDevice.cpp would have a hard-coded dependency on libpng-based SkPngEncoder. After this CL, a libpng/Rust-agnostic callback is plumbed from the public SkSVGCanvas::Make API into SkSVGDevice.cpp. Bug: chromium:381900683 Change-Id: Ibaa422b2983a644066f6d6bb6430c2faa587e638 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/1082557 Reviewed-by: Kaylee Lubick <kjlubick@google.com> Commit-Queue: Łukasz Anforowicz <lukasza@google.com> Reviewed-by: Florin Malita <fmalita@google.com> | 8 个月前 |
| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
| 10 个月前 | ||
| 8 个月前 |