<!--
NOTE: If you need/want this page changed to include 
other browsers please contact the Public WebGL Mailing list
public_webgl at khronos dot org.
-->
<!doctype html>
<html>
  <head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="chrome=1" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"></meta>
    <style>

      body {

        color: #6b6b6b;
        font-family: ubuntu, helvetica, arial, sans, sans-serif;

      }

      a {

        color: #3194d5;

      }

      @media (max-device-width: 480px) {

          #wrapper #support h1 {
            font-weight: bold;
            font-size: 20px;
            margin: 10px 0px;
          }
          #wrapper #support .webgl-div div {
            margin: 10px 10px;    
          }
          #wrapper #support #logo-container {
            text-align: center;
          }
          #wrapper #support canvas {
            margin: 10px 0px 10px 0px;
          }
          #wrapper hr {
            margin: 10px 0px;
          }
          #wrapper #moreinfo {
            margin: 10px 0px 0px 0px;
          }

      }

      @media (min-device-width: 600px) {

          #wrapper #support h1 {
            font-weight: normal;
            font-size: 40px;
            margin: 40px 0px;
          }

          #wrapper #support {
            text-align: center;
          }
    
          #wrapper #support canvas {
            margin: 30px 0px 10px 0px;
          }
    
          #wrapper hr {
            margin: 40px 0px;
          }

          #wrapper {
            width: 600px;
          }

          #wrapper #moreinfo {
            width: 250px;
            margin: 0px 20px 0px 20px;
            float: left;
          }

          #wrapper #resources {
            width: 250px;
            height: 150px;
            margin: 0px 20px 0px 40px;
            float: left;
          }

          #wrapper #support .webgl-div div {
            margin: 20px 100px;    
          }
      }

      #wrapper {
        margin: auto;
      }

      #wrapper hr {
        border-top: solid #e3e3e3;
        border-width: 1px 0px 0px 0px;
        height: 0px;
      }

      #wrapper #support h1 {
        color: #33a933;
      }

      #wrapper #resources div {
        font-size: 13px;
      }

      #wrapper #moreinfo div {
        font-size: 13px;
      }

      .webgl-hidden {
          display: none;
      }

      #webgl-browser-list {
          white-space: nowrap;
      }

      #hostedby, #hostedby a {
          clear: left;
          font-size: 12px;
          text-align: center;
          color: #e5e5e5;
      }

    </style>
<script type="text/javascript" src="troubleshooting/DoNotCopyOrLinkThisFileElseYouWillNotGetAutoUpdatedHelpForYourUsers.js"></script>
<script type="text/javascript" src="tdl/tdl-minified.js"></script>
<script type="text/javascript" src="logo4.js"></script>
<script type="text/javascript">
/**/

function $$(x) {
    return document.getElementById(x);
}

// Add indexOf to IE.
if(!Array.indexOf){
    Array.prototype.indexOf = function(obj){
        for(var i=0; i<this.length; i++){
            if(this[i]==obj){
                return i;
            }
        }
        return -1;
    }
}

var canvas, gl;

function launchLogo() {
    initializeLogo(canvas);
}

function log(msg) {
    var d = document.createElement("div");
    d.appendChild(document.createTextNode(msg));
    document.body.appendChild(d);
}

function removeClass(element, clas) {
    // Does not work in IE var classes = element.getAttribute("class");
    var classes = element.className;
    if (classes) {
        var cs = classes.split(/\s+/);
        if (cs.indexOf(clas) != -1) {
            cs.splice(cs.indexOf(clas), 1);
        }
        // Does not work in IE element.setAttribute("class", cs.join(" "));
        element.className = cs.join(" ");
    }
}

function addClass(element, clas) {
    element.className = element.className + " " + clas;
}

function pageLoaded() {
    removeClass($$("have-javascript"), "webgl-hidden");
    addClass($$("no-javascript"), "webgl-hidden");
    b = BrowserDetect;
    b.init();
    canvas = document.getElementById("webgl-logo");
    var ratio = (window.devicePixelRatio ? window.devicePixelRatio : 1);
    canvas.width = 140 * ratio;
    canvas.height = 150 * ratio;
    var experimental = false;
    try { gl = canvas.getContext("webgl"); }
    catch (x) { gl = null; }

    if (gl == null) {
        try { gl = canvas.getContext("experimental-webgl"); experimental = true; }
        catch (x) { gl = null; }
    }

    if (gl) {
        // hide/show phrase for webgl-experimental
        $$("webgl-experimental").style.display = experimental ? "auto" : "none";

        // Set the support link to the correct URL for the browser.
        $$("support-link").href = b.urls.troubleshootingUrl;

        // show webgl supported div, and launch webgl demo
        removeClass($$("webgl-yes"), "webgl-hidden");
        launchLogo();
    } else if ("WebGLRenderingContext" in window) {
        // not a foolproof way to check if the browser
        // might actually support WebGL, but better than nothing
        removeClass($$("webgl-disabled"), "webgl-hidden");

        // Do we know this browser?
        if (b.browser != "unknown") {
            // Yes. So show the known-browser message.
            removeClass($$("known-browser"), "webgl-hidden");

            // Hide the unknonw-browser message.
            addClass($$("unknown-browser"), "webgl-hidden");

            // Set the correct link for troubleshooting.
            $$("troubleshooting-link").href = b.urls.troubleshootingUrl;
        }
    } else {
        // Show the no webgl message.
        removeClass($$("webgl-no"), "webgl-hidden");

        // Do we know the browser and can it be upgraded?
        if (b.browser != "unknown" && b.urls.upgradeUrl) {
            // Yes, show the browser and the upgrade link.
            $$("name").innerHTML = b.browser;
            $$("upgrade-link").href = b.urls.upgradeUrl;
        } else {
            // No, so only the link for browser for this platform.
            randomizeBrowsers();
            addClass($$("upgrade-browser"), "webgl-hidden");
            removeClass($$("get-browser"), "webgl-hidden");
            $$("platform").innerHTML = b.platform;
        }
    }
}

function randomizeBrowsers() {

    var bl = $$("webgl-browser-list");
    var browsers = [];
    var infos = b.platformInfo.browsers;
    for (var ii = 0; ii < infos.length; ++ii) {
      browsers.push({
        info: infos[ii],
        weight: Math.random()
      });
    }

    browsers = browsers.sort(function(a, b) {
        if (a.weight < b.weight) return -1;
        if (a.weight > b.weight) return 1;
        return 0;
    });

    for (var ii = 0; ii < browsers.length; ++ii) {
        var info = browsers[ii].info;
        var div = document.createElement("p");
        var a = document.createElement("a");
        a.href = info.url;
        a.innerHTML = info.name;
        div.appendChild(a);
        bl.appendChild(div);
    }
}

// addEventListener does not work on IE7/8.
window.onload = pageLoaded;
</script>
  </head>
  <body>
    <div id="wrapper">
      <div id="support">

        <div class="webgl-hidden" id="have-javascript">
          <div class="webgl-hidden webgl-div" id="webgl-yes">
            <h1 class="good">Your browser supports WebGL</h1>

            <div id="webgl-experimental">However, it indicates that support is
            experimental; Not all WebGL functionality may be supported, and
            content may not run as expected.</div>

            <div>You should see a spinning cube. If you do not, please
            <a id="support-link">visit the support site for your browser</a>.</div>

            <div id="logo-container">
            <canvas id="webgl-logo" style="width: 140px; height: 150px;" /></canvas>
            </div>
          </div>

          <div class="webgl-hidden webgl-div" id="webgl-disabled">
            <p>Hmm.  While your browser seems to support WebGL, it is disabled or unavailable.  If possible, please ensure that you are running the latest drivers for your video card.</p>
            <p id="known-browser" class="webgl-hidden"><a id="troubleshooting-link" href="">For more help, please click this link</a>.</p>
            <p id="unknown-browser">For more help, please visit the support site for your browser.</p>
          </div>

          <div class="webgl-hidden webgl-div" id="webgl-no">
            <p>Oh no!  We are sorry, but your browser does not seem to support WebGL.</p>
            <div id="upgrade-browser">
            <p><a id="upgrade-link" href="">You can upgrade <span id="name"></span> by clicking this link.</a></p>
            </div>
            <div id="get-browser" class="webgl-hidden">
            <p>You may want to download one of the following browsers to view WebGL content.</p>

            <p>The following browsers support WebGL on <span id="platform"></span>:</p>

              <div id="webgl-browser-list">
              </div>
            </div>
          </div>

        </div>
        <div id="no-javascript">
          You must enable JavaScript to use WebGL.
        </div>

      </div>
      <hr />
      <div id="resources">

        <div>Check out some of the following links to learn
        more about WebGL and to find more web applications
        using WebGL.</div><br />

        <div><a href="http://www.khronos.org/webgl/wiki/Main_Page">WebGL Wiki</a></div>
 
      </div>
      <div id="moreinfo">
        <div>Want more information about WebGL?</div><br />

        <div><a href="http://khronos.org/webgl">khronos.org/webgl</a></div>
      </div>
      <div id="hostedby">Hosted by <a href="https://www.digitalocean.com/?refcode=645028c23608">Digital Ocean</a></div>
      </div>
  </div>
<script id="modelVertexShader" type="text/something-not-javascript">
uniform mat4 worldViewProjection;
attribute vec4 position;
void main() {
  gl_Position = (worldViewProjection * position);
}

</script>
<script id="modelFragmentShader" type="text/something-not-javascript">
precision mediump float;
void main() {
  gl_FragColor = vec4(0.4, 0.4, 0.4, 1.0);
}
</script>
  </body>
</html>