#ifndef INCLUDE_CPPGC_NAME_PROVIDER_H_
#define INCLUDE_CPPGC_NAME_PROVIDER_H_
#include "v8config.h"
namespace cppgc {
* NameProvider allows for providing a human-readable name for garbage-collected
* objects.
*
* There's two cases of names to distinguish:
* a. Explicitly specified names via using NameProvider. Such names are always
* preserved in the system.
* b. Internal names that Oilpan infers from a C++ type on the class hierarchy
* of the object. This is not necessarily the type of the actually
* instantiated object.
*
* Depending on the build configuration, Oilpan may hide names, i.e., represent
* them with kHiddenName, of case b. to avoid exposing internal details.
*/
class V8_EXPORT NameProvider {
public:
* Name that is used when hiding internals.
*/
static constexpr const char kHiddenName[] = "InternalNode";
* Name that is used in case compiler support is missing for composing a name
* from C++ types.
*/
static constexpr const char kNoNameDeducible[] = "<No name>";
* Indicating whether the build supports extracting C++ names as object names.
*
* @returns true if C++ names should be hidden and represented by kHiddenName.
*/
static constexpr bool SupportsCppClassNamesAsObjectNames() {
#if CPPGC_SUPPORTS_OBJECT_NAMES
return true;
#else
return false;
#endif
}
virtual ~NameProvider() = default;
* Specifies a name for the garbage-collected object. Such names will never
* be hidden, as they are explicitly specified by the user of this API.
*
* Implementations of this function must not allocate garbage-collected
* objects or otherwise modify the cppgc heap.
*
* V8 may call this function while generating a heap snapshot or at other
* times. If V8 is currently generating a heap snapshot (according to
* HeapProfiler::IsTakingSnapshot), then the returned string must stay alive
* until the snapshot generation has completed. Otherwise, the returned string
* must stay alive forever. If you need a place to store a temporary string
* during snapshot generation, use HeapProfiler::CopyNameForHeapSnapshot.
*
* @returns a human readable name for the object.
*/
virtual const char* GetHumanReadableName() const = 0;
};
}
#endif