#include "src/compiler/common-node-cache.h"
#include "src/codegen/external-reference.h"
#include "src/compiler/node.h"
namespace v8 {
namespace internal {
namespace compiler {
Node** CommonNodeCache::FindExternalConstant(ExternalReference value) {
return external_constants_.Find(base::bit_cast<intptr_t>(value.raw()));
}
Node** CommonNodeCache::FindHeapConstant(Handle<HeapObject> value) {
return heap_constants_.Find(base::bit_cast<intptr_t>(value.address()));
}
void CommonNodeCache::GetCachedNodes(ZoneVector<Node*>* nodes) {
int32_constants_.GetCachedNodes(nodes);
int64_constants_.GetCachedNodes(nodes);
tagged_index_constants_.GetCachedNodes(nodes);
float32_constants_.GetCachedNodes(nodes);
float64_constants_.GetCachedNodes(nodes);
external_constants_.GetCachedNodes(nodes);
pointer_constants_.GetCachedNodes(nodes);
number_constants_.GetCachedNodes(nodes);
heap_constants_.GetCachedNodes(nodes);
relocatable_int32_constants_.GetCachedNodes(nodes);
relocatable_int64_constants_.GetCachedNodes(nodes);
}
}
}
}