#ifndef V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
#define V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
#include "src/debug/debug-frames.h"
#include "src/debug/debug-interface.h"
#include "src/debug/debug-scopes.h"
namespace v8 {
namespace internal {
class DebugScopeIterator final : public debug::ScopeIterator {
public:
DebugScopeIterator(Isolate* isolate, FrameInspector* frame_inspector);
DebugScopeIterator(Isolate* isolate, DirectHandle<JSFunction> function);
DebugScopeIterator(Isolate* isolate, Handle<JSGeneratorObject> generator);
bool Done() override;
void Advance() override;
ScopeType GetType() override;
v8::Local<v8::Object> GetObject() override;
v8::Local<v8::Value> GetFunctionDebugName() override;
int GetScriptId() override;
bool HasLocationInfo() override;
debug::Location GetStartLocation() override;
debug::Location GetEndLocation() override;
bool SetVariableValue(v8::Local<v8::String> name,
v8::Local<v8::Value> value) override;
private:
bool ShouldIgnore();
v8::internal::ScopeIterator iterator_;
};
}
}
#endif