* Copyright (C) 2008 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8_INSPECTOR_V8_DEBUGGER_SCRIPT_H_
#define V8_INSPECTOR_V8_DEBUGGER_SCRIPT_H_
#include <memory>
#include "include/v8-local-handle.h"
#include "include/v8-maybe.h"
#include "src/base/macros.h"
#include "src/debug/debug-interface.h"
#include "src/inspector/string-16.h"
#include "src/inspector/string-util.h"
namespace v8 {
class Isolate;
}
namespace v8_inspector {
class V8DebuggerAgentImpl;
class V8InspectorClient;
class V8DebuggerScript {
public:
enum class Language { JavaScript, WebAssembly };
V8DebuggerScript(v8::Isolate* isolate, v8::Local<v8::debug::Script> script,
bool isLiveEdit, V8DebuggerAgentImpl* agent,
V8InspectorClient* client);
~V8DebuggerScript() = default;
V8DebuggerScript(const V8DebuggerScript&) = delete;
V8DebuggerScript& operator=(const V8DebuggerScript&) = delete;
v8::Local<v8::debug::ScriptSource> scriptSource();
const String16& scriptId() const { return m_id; }
bool hasSourceURLComment() const { return m_hasSourceURLComment; }
const String16& sourceURL() const { return m_url; }
const String16& embedderName() const { return m_embedderName; }
const String16& sourceMappingURL() const { return m_sourceMappingURL; }
String16 source(size_t pos, size_t len = UINT_MAX) const;
Language getLanguage() const { return m_language; }
const String16& hash() const;
String16 buildId() const;
int startLine() const { return m_startLine; }
int startColumn() const { return m_startColumn; }
int endLine() const { return m_endLine; }
int endColumn() const { return m_endColumn; }
int codeOffset() const;
int executionContextId() const { return m_executionContextId; }
bool isLiveEdit() const { return m_isLiveEdit; }
bool isModule() const { return m_isModule; }
int length() const;
void setSourceURL(const String16&);
void setSourceMappingURL(const String16&);
void setBuildId(const String16&);
void setSource(const String16& source, bool preview,
bool allowTopFrameLiveEditing,
v8::debug::LiveEditResult* result);
bool getPossibleBreakpoints(const v8::debug::Location& start,
const v8::debug::Location& end,
bool ignoreNestedFunctions,
std::vector<v8::debug::BreakLocation>* locations);
void resetBlackboxedStateCache();
v8::Maybe<int> offset(int lineNumber, int columnNumber) const;
v8::debug::Location location(int offset) const;
bool setBreakpoint(const String16& condition, v8::debug::Location* location,
int* id) const;
void MakeWeak();
void WeakCallback();
bool setInstrumentationBreakpoint(int* id) const;
#if V8_ENABLE_WEBASSEMBLY
v8::Maybe<v8::MemorySpan<const uint8_t>> wasmBytecode() const;
std::vector<v8::debug::WasmScript::DebugSymbols> getDebugSymbols() const;
void removeWasmBreakpoint(int id);
void Disassemble(v8::debug::DisassemblyCollector* collector,
std::vector<int>* function_body_offsets) const;
#endif
private:
v8::Local<v8::debug::Script> script() const;
static String16 GetScriptURL(v8::Isolate* isolate,
v8::Local<v8::debug::Script> script,
V8InspectorClient* client);
static String16 GetScriptName(v8::Isolate* isolate,
v8::Local<v8::debug::Script> script,
V8InspectorClient* client);
void Initialize(v8::Local<v8::debug::Script> script);
String16 m_id;
String16 m_url;
bool m_hasSourceURLComment = false;
int m_executionContextId = 0;
v8::Isolate* m_isolate;
String16 m_embedderName;
V8DebuggerAgentImpl* m_agent;
String16 m_sourceMappingURL;
mutable String16 m_buildId;
Language m_language;
bool m_isLiveEdit = false;
bool m_isModule = false;
mutable String16 m_hash;
int m_startLine = 0;
int m_startColumn = 0;
int m_endLine = 0;
int m_endColumn = 0;
v8::Global<v8::debug::Script> m_script;
v8::Global<v8::debug::ScriptSource> m_scriptSource;
};
}
#endif