* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "application_env_impl.h"
#include "application_info.h"
namespace OHOS {
namespace AppExecFwk {
namespace {
constexpr int32_t UNSPECIFIED = 0;
constexpr int32_t TYPE_CREATE_PROCESS = 1;
constexpr int32_t TYPE_CREATE_ABILITY_STAGE = 2;
constexpr int32_t TYPE_CREATE_BACKGROUND_ABILITY = 4;
}
* @brief Sets L1 information about the runtime environment of the application to which the
* ability belongs, including the bundle name, source code path, and data path.
* @param appInfo
* @return void
*/
void ApplicationEnvImpl::SetAppInfo(const AppInfo &appInfo)
{
bundleName_ = appInfo.bundleName;
dataPath_ = appInfo.dataPath;
srcPath_ = appInfo.srcPath;
}
* @brief Sets information about the runtime environment of the application to which the
* ability belongs, including the bundle name, source code path, and data path.
* @param appInfo indicates
* @return void
*/
void ApplicationEnvImpl::SetAppInfo(const ApplicationInfo &appInfo, PreloadMode preloadMode)
{
bundleName_ = appInfo.bundleName;
dataPath_ = appInfo.dataDir;
srcPath_ = appInfo.codePath;
switch (preloadMode) {
case PreloadMode::PRESS_DOWN:
case PreloadMode::PRE_MAKE:
appPreloadType_ = TYPE_CREATE_PROCESS;
break;
case PreloadMode::PRELOAD_MODULE:
appPreloadType_ = TYPE_CREATE_ABILITY_STAGE;
break;
case PreloadMode::PRELOAD_BY_PHASE:
appPreloadType_ = static_cast<int32_t>(appInfo.appPreloadPhase);
break;
case PreloadMode::PRE_LAUNCH:
appPreloadType_ = TYPE_CREATE_BACKGROUND_ABILITY;
break;
default:
appPreloadType_ = UNSPECIFIED;
break;
}
}
* @brief Gets the bundlename of the application's runtime environment
* @param -
* @return bundleName
*/
const std::string &ApplicationEnvImpl::GetBundleName() const
{
return bundleName_;
}
* @brief Gets the SrcPath of the application's runtime environment
* @param -
* @return SrcPath
*/
const std::string &ApplicationEnvImpl::GetSrcPath() const
{
return srcPath_;
}
* @brief Gets the DataPath of the application's runtime environment
* @param -
* @return DataPath
*/
const std::string &ApplicationEnvImpl::GetDataPath() const
{
return dataPath_;
}
* @brief Gets the app preload type of the application's runtime environment
* @param -
* @return AppPreloadType
*/
int32_t ApplicationEnvImpl::GetAppPreloadType() const
{
return appPreloadType_;
}
* @brief Clear the app preload type of the application's runtime environment
* @param -
*/
void ApplicationEnvImpl::ClearAppPreloadType()
{
appPreloadType_ = 0;
}
}
}