* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_ABILITY_RUNTIME_PRELOAD_MANAGER_SERVICE_H
#define OHOS_ABILITY_RUNTIME_PRELOAD_MANAGER_SERVICE_H
#include <string>
#include "ability_info.h"
#include "singleton.h"
#include "want.h"
namespace OHOS {
namespace AAFwk {
* @class PreloadManagerService
* PreloadManagerService
*/
class PreloadManagerService {
public:
* Get the instance of PreloadManagerService.
*
* @return Returns the instance of PreloadManagerService.
*/
static PreloadManagerService &GetInstance();
* Preload application.
* @param bundleName Name of the application.
* @param userId user id.
* @param appIndex app clone index. Currently, only appIndex = 0 is supported.
* @return Returns ERR_OK on success, others on failure.
*/
int32_t PreloadApplication(const std::string &bundleName, int32_t userId, int32_t appIndex);
int32_t LaunchGameCustomized(const std::string &bundleName, int32_t userId, int32_t appIndex = 0);
int32_t PreloadApplicationVerification(const std::string &bundleName, int32_t userId, int32_t appIndex, Want &want,
AppExecFwk::AbilityInfo &abilityInfo);
private:
PreloadManagerService();
~PreloadManagerService();
DISALLOW_COPY_AND_MOVE(PreloadManagerService);
};
}
}
#endif