* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FOCUS_MANAGER_H
#define FOCUS_MANAGER_H
#include <arkui/native_node.h>
#include <arkui/native_type.h>
#include <string>
#include <unordered_map>
namespace NativeXComponentSample {
* @brief 焦点处理模式枚举
*/
typedef enum {
FOCUS_KEY_PROCESSING_MODE_NAVIGATION = 0,
FOCUS_KEY_PROCESSING_MODE_ANCESTOR_EVENT,
} FocusKeyProcessingMode;
* @brief 焦点管理器类,负责处理焦点相关的操作
*/
class FocusManager {
public:
static FocusManager* GetInstance()
{
static FocusManager instance;
return &instance;
}
int RequestFocus(const char* nodeId);
int RequestFocusAsync(const char* nodeId);
void ClearFocus(void* uiContext);
void ActivateFocus(ArkUI_ContextHandle uiContext, bool isActive, bool isAutoInactive);
void SetAutoTransfer(void* uiContext, bool autoTransfer);
void SetKeyProcessingMode(void* uiContext, FocusKeyProcessingMode mode);
int SetNodeFocusable(const char* nodeId, bool focusable);
std::string GetCurrentFocusNodeId() const;
void RegisterNodeHandle(const std::string& nodeId, ArkUI_NodeHandle nodeHandle);
int SetFocusOnTouch(const char* nodeId, bool focusOnTouch);
int SetNodeDefaultFocus(const char* nodeId, bool isDefault);
int SetNodeFocusBox(const char* nodeId, float distance, float width, uint32_t color);
int SetNodeNextFocus(const char* nodeId, const char* nextNodeId, int direction);
int SetNodeTabStop(const char* nodeId, bool tabStop);
private:
FocusManager() = default;
~FocusManager() = default;
FocusManager(const FocusManager&) = delete;
FocusManager& operator=(const FocusManager&) = delete;
std::string currentFocusNodeId_;
std::unordered_map<std::string, ArkUI_NodeHandle> nodeHandleMap_;
bool isActive_ = false;
bool autoTransfer_ = true;
FocusKeyProcessingMode keyProcessingMode_ = FOCUS_KEY_PROCESSING_MODE_NAVIGATION;
};
}
#endif