* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVE_XCOMPONENT_PLUGIN_MANAGER_H
#define NATIVE_XCOMPONENT_PLUGIN_MANAGER_H
#include <arkui/native_gesture.h>
#include <arkui/native_node.h>
#include <cstdint>
#include <string>
#include <unordered_map>
#include <ace/xcomponent/native_interface_xcomponent.h>
#include <js_native_api.h>
#include <js_native_api_types.h>
#include <napi/native_api.h>
#include "container.h"
namespace NativeXComponentSample {
const int MAX_SIZE = 11;
class Manager {
public:
~Manager();
static Manager *GetInstance() { return &Manager::manager_; }
static napi_value GetContext(napi_env env, napi_callback_info info);
static napi_value CreateNativeNode(napi_env env, napi_callback_info info);
static napi_value UpdateNativeNode(napi_env env, napi_callback_info info);
void SetNativeXComponent(std::string &id, OH_NativeXComponent *nativeXComponent);
OH_NativeXComponent *GetNativeXComponent(const std::string &id);
void Export(napi_env env, napi_value exports);
static void CreateNode(ArkUI_NodeHandle& textShow2);
static void SetClearButtonAttribute(ArkUI_NodeHandle &node);
static void SetTapGesture(ArkUI_NodeHandle &column);
static void SetPanGestureWithDirection(ArkUI_NodeHandle &column, ArkUI_GestureDirection direction);
static void SetLongPressGesture(ArkUI_NodeHandle &column);
static void SetPinchGesture(ArkUI_NodeHandle &column);
static void SetRotationGesture(ArkUI_NodeHandle &column);
static void SetSwipeGesture(ArkUI_NodeHandle &column);
static void SetTapGestureWithDistance(ArkUI_NodeHandle &column);
static void CreateGestureGroup(ArkUI_NodeHandle &column, ArkUI_GroupGestureMode mode);
static void CreateGestureWithMask(ArkUI_NodeHandle &column, ArkUI_GestureMask mask);
static void CreateGestureWithPriority(ArkUI_NodeHandle &column, ArkUI_GesturePriority priority);
static void SetMultiGesture(ArkUI_NodeHandle &column);
static void SetGestureJudgeBegin(ArkUI_NodeHandle node);
static void SetPanGestureWithDistanceMap(ArkUI_NodeHandle &column);
static void TestGestureRemove(ArkUI_NodeHandle node);
private:
static Manager manager_;
std::unordered_map<std::string, OH_NativeXComponent *> nativeXComponentMap_;
std::unordered_map<std::string, Container *> containerMap_;
ArkUI_NodeHandle button_;
ArkUI_NodeHandle textShow_;
ArkUI_NodeHandle textShow2_;
ArkUI_GestureRecognizerType list_[3] = {TAP_GESTURE, LONG_PRESS_GESTURE, PAN_GESTURE};
int32_t index_ = 0;
};
}
#endif