* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SCROLLABLE_COMPONENT_ARKUIBUTTONNODE_H
#define SCROLLABLE_COMPONENT_ARKUIBUTTONNODE_H
#include <memory>
#include <string>
#include "ArkUINode.h"
class ArkUIButtonNode : public BaseNode {
public:
ArkUIButtonNode()
: BaseNode(CreateButtonHandle())
{
}
static std::shared_ptr<ArkUIButtonNode> Create()
{
return std::make_shared<ArkUIButtonNode>();
}
void SetLabel(const std::string& label)
{
if (!ValidateApiAndNode(nodeApi_, nodeHandle_, "ArkUIButtonNode::SetLabel")) {
return;
}
ArkUI_AttributeItem item { nullptr, 0, label.c_str() };
nodeApi_->setAttribute(nodeHandle_, NODE_BUTTON_LABEL, &item);
}
private:
static ArkUI_NodeHandle CreateButtonHandle()
{
auto api = NodeApiInstance::GetInstance()->GetNativeNodeAPI();
return api ? api->createNode(ARKUI_NODE_BUTTON) : nullptr;
}
};
#endif