* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_ANIMATABLE_H
#define FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_ANIMATABLE_H
#include <map>
#include "base/memory/ace_type.h"
#include "core/animation/curve.h"
#include "core/animation/curves.h"
namespace OHOS::Ace {
enum class AnimatableType {
PROPERTY_WIDTH,
PROPERTY_HEIGHT,
PROPERTY_BG_COLOR,
PROPERTY_OPACITY,
PROPERTY_MARGIN_LEFT,
PROPERTY_MARGIN_TOP,
PROPERTY_MARGIN_RIGHT,
PROPERTY_MARGIN_BOTTOM,
PROPERTY_PADDING_LEFT,
PROPERTY_PADDING_TOP,
PROPERTY_PADDING_RIGHT,
PROPERTY_PADDING_BOTTOM,
PROPERTY_BACKGROUND_POSITION,
PROPERTY_BACKGROUND_SIZE,
PROPERTY_BORDER_LEFT_WIDTH,
PROPERTY_BORDER_TOP_WIDTH,
PROPERTY_BORDER_RIGHT_WIDTH,
PROPERTY_BORDER_BOTTOM_WIDTH,
PROPERTY_BORDER_LEFT_COLOR,
PROPERTY_BORDER_TOP_COLOR,
PROPERTY_BORDER_RIGHT_COLOR,
PROPERTY_BORDER_BOTTOM_COLOR,
PROPERTY_BORDER_TOP_LEFT_RADIUS,
PROPERTY_BORDER_TOP_RIGHT_RADIUS,
PROPERTY_BORDER_BOTTOM_LEFT_RADIUS,
PROPERTY_BORDER_BOTTOM_RIGHT_RADIUS,
PROPERTY_BORDER_LEFT_STYLE,
PROPERTY_BORDER_RIGHT_STYLE,
PROPERTY_BORDER_TOP_STYLE,
PROPERTY_BORDER_BOTTOM_STYLE,
PROPERTY_FILTER_BLUR,
PROPERTY_BACKDROP_FILTER_BLUR,
PROPERTY_WINDOW_FILTER_BLUR,
PROPERTY_BOX_SHADOW,
PROPERTY_POSITION_LEFT,
PROPERTY_POSITION_TOP,
PROPERTY_POSITION_RIGHT,
PROPERTY_POSITION_BOTTOM,
};
class Animatable : public AceType {
DECLARE_ACE_TYPE(Animatable, AceType);
public:
void SetTimePoint(float timePoint)
{
timePoint_ = std::clamp(timePoint, 0.0f, 1.0f);
}
float GetTimePoint() const
{
return timePoint_;
}
void SetCurve(const RefPtr<Curve>& curve)
{
if (curve) {
curve_ = curve;
}
}
const RefPtr<Curve>& GetCurve() const
{
return curve_;
}
protected:
float timePoint_ = 0.0f;
RefPtr<Curve> curve_ = Curves::LINEAR;
};
}
#endif