* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_MOTION_H
#define FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_MOTION_H
#include "base/utils/listener.h"
#include "core/animation/time_event.h"
namespace OHOS::Ace {
class Motion : public TimeEvent, public ValueListenable<double> {
DECLARE_ACE_TYPE(Motion, TimeEvent);
public:
virtual double GetCurrentPosition() = 0;
virtual double GetCurrentVelocity() = 0;
virtual bool IsCompleted() = 0;
virtual std::string GetMotionType() const
{
return "motion";
}
virtual void Move(float offsetTime) = 0;
void OnTimestampChanged(float timestamp, float normalizedTime, bool reverse) final
{
Move(timestamp);
NotifyListener(GetCurrentPosition());
}
};
}
#endif