74039acf创建于 2025年11月19日历史提交
/*

 * Copyright (c) 2024 Huawei Device Co., Ltd.

 * Licensed under the Apache License, Version 2.0 (the "License");

 * you may not use this file except in compliance with the License.

 * You may obtain a copy of the License at

 *

 *     http://www.apache.org/licenses/LICENSE-2.0

 *

 * Unless required by applicable law or agreed to in writing, software

 * distributed under the License is distributed on an "AS IS" BASIS,

 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

 * See the License for the specific language governing permissions and

 * limitations under the License.

 */

#include <string>

#include <vector>

#include "custom/shader_input_buffer.h"



namespace OHOS::Render3D {

bool ShaderInputBuffer::Alloc(uint32_t floatlength)

{

    if (floatlength > max) {

        return false;

    }

    if (IsValid() && (floatSize == floatlength)) {

        return true;

    }

    Delete();

    buffer = new float[floatlength];

    floatSize = floatlength;

    return true;

}

const float* ShaderInputBuffer::Map(uint32_t floatlength) const

{

    if (!IsValid()) {

        return nullptr;

    }

    if (floatlength > floatSize) {

        return nullptr;

    }

    return buffer;

}

uint32_t ShaderInputBuffer::FloatSize() const

{

    return floatSize;

}

uint32_t ShaderInputBuffer::ByteSize() const

{

    return floatSize * floatToByte;

}

void ShaderInputBuffer::Delete()

{

    if (IsValid()) {

        delete[] buffer;

    }

    buffer = nullptr;

    floatSize = 0u;

}

void ShaderInputBuffer::Update(float *buf, uint32_t size)

{

    if (!Map(size)) {

        return;

    }

}

void ShaderInputBuffer::Update(float value, uint32_t index)

{

    if (index >= floatSize) {

        return;

    }

    buffer[index] = value;

}

bool ShaderInputBuffer::IsValid() const

{

    return buffer && floatSize;

}

ShaderInputBuffer::~ShaderInputBuffer()

{

    Delete();

}

} // namespace OHOS::Render3D