* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "mock_window_scene_model.h"
#include "core/components_ng/base/view_abstract.h"
#include "core/components_ng/base/view_stack_processor.h"
#include "core/components_ng/pattern/badge/badge_pattern.h"
#include "core/components_v2/inspector/inspector_constants.h"
namespace OHOS::Ace::NG {
static int32_t g_persistentId = 0;
static AttractionEffect g_effect;
RefPtr<FrameNode> WindowSceneModel::Create(int32_t persistentId)
{
auto stack = ViewStackProcessor::GetInstance();
auto nodeId = stack->ClaimNodeId();
ACE_SCOPED_TRACE("Create[%s][self:%d][TransformScene]", V2::WINDOW_SCENE_ETS_TAG, nodeId);
auto node = FrameNode::GetOrCreateFrameNode(
V2::WINDOW_SCENE_ETS_TAG, nodeId, []() { return AceType::MakeRefPtr<BadgePattern>(); });
stack->Push(node);
g_persistentId = persistentId;
return node;
}
void WindowSceneModel::SetAttractionEffect(const AttractionEffect& effect)
{
g_effect = effect;
}
RefPtr<FrameNode> WindowSceneModel::CreateNode(int32_t nodeId)
{
return WindowSceneModel::Create(0);
}
int32_t WindowSceneModel::GetPersistentId()
{
return g_persistentId;
}
AttractionEffect WindowSceneModel::GetAttractionEffect()
{
return g_effect;
}
}