* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "animator/interpolation.h"
#include "gfx_utils/graphic_math.h"
namespace OHOS {
int16_t Interpolation::GetBezierInterpolation(int16_t t, int16_t u0, int16_t u1, int16_t u2, int16_t u3)
{
int64_t invT = 1024 - t;
int64_t invT2 = invT * invT;
int64_t invT3 = invT2 * invT;
int64_t t2 = t * t;
int64_t t3 = t2 * t;
int64_t ret = invT3 * u0;
ret += BEZIER_COEFFICIENT * invT2 * t * u1;
ret += BEZIER_COEFFICIENT * invT * t2 * u2;
ret += t3 * u3;
uint64_t uret = (ret < 0) ? (-ret) : ret;
int16_t value = static_cast<int16_t>(uret >> 30);
return (ret < 0) ? (-value) : value;
}
float Interpolation::GetBezierInterpolation(float t, float u0, float u1, float u2, float u3)
{
float invT = 1 - t;
float invT2 = invT * invT;
float invT3 = invT2 * invT;
float t2 = t * t;
float t3 = t2 * t;
float ret = invT3 * u0;
ret += BEZIER_COEFFICIENT * invT2 * t * u1;
ret += BEZIER_COEFFICIENT * invT * t2 * u2;
ret += t3 * u3;
return ret;
}
float Interpolation::GetBezierDerivative(float t, float u0, float u1, float u2, float u3)
{
float invT = 1 - t;
float d0 = u1 - u0;
float d1 = u2 - u1;
float d2 = u3 - u2;
constexpr int8_t BESSEL_SQUARE_COEFFICIENT = (BEZIER_COEFFICIENT - 1) * BEZIER_COEFFICIENT;
float ret = BEZIER_COEFFICIENT * d0 * invT * invT;
ret += BESSEL_SQUARE_COEFFICIENT * d1 * invT * t;
ret += BEZIER_COEFFICIENT * d2 * t * t;
return ret;
}
float Interpolation::GetBezierY(float x, float x1, float y1, float x2, float y2)
{
* P = P0*(1-t)^3 + 3*P1*t*(1-t)^2 + 3*P2*t^2*(1-t) + P3*t^3
*/
float t = x;
float xt = GetBezierInterpolation(t, 0, x1, x2, 1);
* too small may lead to misconvergence and a decrease of performance
* too large may cause the curve rugged even make some points outlier */
constexpr float PRECISION = 0.05f;
int8_t iterationCnt = 10;
while ((MATH_ABS(xt - x) > PRECISION) && (iterationCnt-- > 0)) {
t = t + (x - xt) / GetBezierDerivative(t, 0, x1, x2, 1);
xt = GetBezierInterpolation(t, 0, x1, x2, 1);
}
return GetBezierInterpolation(t, 0, y1, y2, 1);
}
}