* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "components/ui_repeat_button.h"
#include "components/ui_button.h"
namespace OHOS {
UIRepeatButton* UIRepeatButton::repeatButton_ = nullptr;
UIRepeatButton::UIRepeatButton() : ticksInterval_(200), event_({ 0, 0 }),
longPressed_(false), timerRepeatID_(0) {}
UIRepeatButton::~UIRepeatButton() {}
void UIRepeatButton::OnDraw(BufferInfo& gfxDstBuffer, const Rect& invalidatedArea)
{
UIButton::OnDraw(gfxDstBuffer, invalidatedArea);
}
bool UIRepeatButton::OnReleaseEvent(const ReleaseEvent& event)
{
if (longPressed_ && (timerRepeatID_ != 0)) {
longPressed_ = false;
}
return UIButton::OnReleaseEvent(event);
}
bool UIRepeatButton::OnClickEvent(const ClickEvent& event)
{
SetEvent(event);
return UIButton::OnClickEvent(event);
}
void UIRepeatButton::HandleTickEvent()
{
UIButton::OnClickEvent(event_);
}
bool UIRepeatButton::OnLongPressEvent(const LongPressEvent& event)
{
longPressed_ = true;
repeatButton_ = this;
return UIButton::OnLongPressEvent(event);
}
void UIRepeatButton::SetEvent(const ClickEvent& event)
{
event_ = event;
}
}