* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "components/ui_texture_mapper.h"
namespace OHOS {
void UITextureMapper::TextureMapperAnimatorCallback::Callback(UIView* view)
{
if (view == nullptr) {
return;
}
UITextureMapper* mapper = static_cast<UITextureMapper*>(view);
mapper->Callback();
}
void UITextureMapper::TextureMapperAnimatorCallback::OnStop(UIView& view)
{
UITextureMapper& mapper = static_cast<UITextureMapper&>(view);
if (mapper.listener_ != nullptr) {
mapper.listener_->OnAnimatorStop(view);
}
}
UITextureMapper::UITextureMapper()
: animator_(&animatorCallback_, this, 0, false),
listener_(nullptr),
pivot_(0, 0),
rotateCur_(0),
rotateStart_(0),
rotateEnd_(0),
scaleCur_(SCALE_CONVERTION),
scaleStart_(SCALE_CONVERTION),
scaleEnd_(SCALE_CONVERTION),
delayTime_(0),
easingFunc_(EasingEquation::LinearEaseNone)
{
}
UITextureMapper::~UITextureMapper() {}
void UITextureMapper::Start()
{
rotateStart_ = rotateCur_;
scaleStart_ = scaleCur_;
float scale = static_cast<float>(scaleStart_) / SCALE_CONVERTION;
Scale(Vector2<float>(scale, scale), pivot_);
Rotate(rotateStart_, pivot_);
animator_.Start();
}
void UITextureMapper::Cancel()
{
animator_.Stop();
}
void UITextureMapper::Reset()
{
Invalidate();
ResetTransParameter();
Invalidate();
}
void UITextureMapper::Callback()
{
uint16_t curTime = animator_.GetRunTime();
if (curTime >= delayTime_) {
uint16_t actualTime = curTime - delayTime_;
uint16_t durationTime = animator_.GetTime() - delayTime_;
if (scaleStart_ != scaleEnd_) {
scaleCur_ = easingFunc_(scaleStart_, scaleEnd_, actualTime, durationTime);
}
float scale = static_cast<float>(scaleCur_) / SCALE_CONVERTION;
Scale(Vector2<float>(scale, scale), pivot_);
if (rotateStart_ != rotateEnd_) {
rotateCur_ = easingFunc_(rotateStart_, rotateEnd_, actualTime, durationTime);
}
Rotate(rotateCur_, pivot_);
}
}
}