* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHIC_LITE_DRAW_TRIANGLE_H
#define GRAPHIC_LITE_DRAW_TRIANGLE_H
#include "gfx_utils/color.h"
#include "gfx_utils/geometry2d.h"
#include "gfx_utils/graphic_buffer.h"
namespace OHOS {
class DrawTriangle : public HeapBase {
public:
static void Draw(BufferInfo& gfxDstBuffer, const Point* points, uint8_t count,
const Rect& mask, const ColorType& color, OpacityType opa);
struct Edge {
Point curPoint;
Point dPoint;
Point uPoint;
int16_t eps;
};
static void SortVertexs(Point& p1, Point& p2, Point& p3);
static void SortPoint(Point& p1, Point& p2);
static void StepToNextPointOnEdge(Edge& edge);
static Edge InitEdge(const Point& startP, const Point& endP);
private:
static constexpr uint8_t VERTEX_NUM = 3;
};
}
#endif