* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHIC_LITE_GRID_LAYOUT_H
#define GRAPHIC_LITE_GRID_LAYOUT_H
* @addtogroup UI_Layout
* @{
*
* @brief Defines UI layouts such as <b>FlexLayout</b> and <b>GridLayout</b>.
*
* @since 1.0
* @version 1.0
*/
* @file grid_layout.h
*
* @brief Declares a grid layout container. You can perform simple grid layout on child views that the container holds.
*
* @since 1.0
* @version 1.0
*/
#include "layout.h"
namespace OHOS {
* @brief Defines a grid layout container. You can perform simple grid layout on child views that the container holds.
*
* @since 1.0
* @version 1.0
*/
class GridLayout : public Layout {
public:
* @brief A default constructor used to create a <b>GridLayout</b> instance.
* @since 1.0
* @version 1.0
*/
GridLayout() : rows_(0), cols_(0) {}
* @brief A destructor used to delete the <b>GridLayout</b> instance.
* @since 1.0
* @version 1.0
*/
virtual ~GridLayout() {}
* @brief Sets the number of rows in a grid.
* @param rows Indicates the number of rows to set.
* @since 1.0
* @version 1.0
*/
void SetRows(const uint16_t& rows)
{
rows_ = rows;
}
* @brief Sets the number of columns in a grid.
* @param cols Indicates the number of columns to set.
* @since 1.0
* @version 1.0
*/
void SetCols(const uint16_t& cols)
{
cols_ = cols;
}
* @brief Lays out all child views according to the preset arrangement mode.
* @param needInvalidate Specifies whether to refresh the invalidated area after the layout is complete.
* Value <b>true</b> means to refresh the invalidated area after the layout is complete,
* and <b>false</b> means the opposite.
* @since 1.0
* @version 1.0
*/
void LayoutChildren(bool needInvalidate = false) override;
private:
void LayoutHorizontal();
void LayoutVertical();
uint16_t rows_;
uint16_t cols_;
};
}
#endif