* Copyright (C) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { SpSystemTrace } from '../SpSystemTrace';
import { TraceRow } from '../trace/base/TraceRow';
import { info } from '../../../log/Log';
import { renders } from '../../database/ui-worker/ProcedureWorker';
import { FpsRender, FpsStruct } from '../../database/ui-worker/ProcedureWorkerFPS';
import { getFps } from '../../database/sql/SqlLite.sql';
export class SpFpsChart {
private trace: SpSystemTrace;
constructor(trace: SpSystemTrace) {
this.trace = trace;
}
async init(): Promise<void> {
let res = await getFps();
if (res.length === 0) {
return;
}
let startTime = new Date().getTime();
let fpsRow = TraceRow.skeleton<FpsStruct>();
fpsRow.rowId = 'fps';
fpsRow.rowType = TraceRow.ROW_TYPE_FPS;
fpsRow.rowParentId = '';
FpsStruct.maxFps = 0;
fpsRow.style.height = '40px';
fpsRow.name = 'FPS';
fpsRow.supplier = (): Promise<Array<unknown>> => new Promise<Array<unknown>>((resolve, reject) => resolve(res));
fpsRow.favoriteChangeHandler = this.trace.favoriteChangeHandler;
fpsRow.selectChangeHandler = this.trace.selectChangeHandler;
fpsRow.focusHandler = (ev): void => {
let tip = '';
if (FpsStruct.hoverFpsStruct) {
tip = `<span>${FpsStruct.hoverFpsStruct.fps || 0}</span> `;
}
this.trace?.displayTip(fpsRow, FpsStruct.hoverFpsStruct, tip);
};
fpsRow.findHoverStruct = (): void => {
FpsStruct.hoverFpsStruct = fpsRow.getHoverStruct();
};
fpsRow.onThreadHandler = (useCache): void => {
let context: CanvasRenderingContext2D;
if (fpsRow.currentContext) {
context = fpsRow.currentContext;
} else {
context = fpsRow.collect ? this.trace.canvasFavoritePanelCtx! : this.trace.canvasPanelCtx!;
}
fpsRow.canvasSave(context);
(renders.fps as FpsRender).renderMainThread(
{
context: context,
useCache: useCache,
type: 'fps0',
},
fpsRow
);
fpsRow.canvasRestore(context, this.trace);
};
this.trace.rowsEL?.appendChild(fpsRow);
let durTime = new Date().getTime() - startTime;
info('The time to load the FPS data is: ', durTime);
}
}