* Copyright (c) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "no_interaction_auth.h"
#include <memory>
#include "dm_constants.h"
#include "dm_log.h"
#include "nlohmann/json.hpp"
namespace OHOS {
namespace DistributedHardware {
NoInteractionAuth::NoInteractionAuth()
{
LOGI("NoInteractionAuth constructor");
}
NoInteractionAuth::~NoInteractionAuth()
{
}
int32_t NoInteractionAuth::ShowAuthInfo(std::string &authToken, std::shared_ptr<DmAuthManager> authManager)
{
return DM_OK;
}
int32_t NoInteractionAuth::StartAuth(std::string &authToken, std::shared_ptr<DmAuthManager> authManager)
{
return DM_OK;
}
int32_t NoInteractionAuth::VerifyAuthentication(std::string &authToken, const std::string &authParam)
{
return DM_OK;
}
int32_t NoInteractionAuth::CloseAuthInfo(const int32_t &pageId, std::shared_ptr<DmAuthManager> authManager)
{
return DM_OK;
}
int32_t NoInteractionAuth::UpdateAuthInfo(const int32_t &pageId)
{
return DM_OK;
}
extern "C" IAuthentication *CreatePinAuthObject(void)
{
return new NoInteractionAuth;
}
}
}