* Copyright (c) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "daudio_source_mgr_callback.h"
#include "daudio_source_manager.h"
namespace OHOS {
namespace DistributedHardware {
int32_t DAudioSourceMgrCallback::OnEnableAudioResult(const std::string &devId, const std::string &dhId,
const int32_t result)
{
return DAudioSourceManager::GetInstance().OnEnableDAudio(devId, dhId, result);
}
int32_t DAudioSourceMgrCallback::OnDisableAudioResult(const std::string &devId, const std::string &dhId,
const int32_t result)
{
return DAudioSourceManager::GetInstance().OnDisableDAudio(devId, dhId, result);
}
}
}