Building a Dialog Box

Display a custom dialog box using a dialog controller, which allows you to set the style and content of the dialog box.

The dialog box APIs are defined within a struct named ArkUI_NativeDialogAPI_x, where x represents the version number. These APIs implement various dialog box controls around the dialog controller.

Creating and Destroying a Dialog Controller

  • Create a dialog controller. ArkUI_NativeDialogHandle represents a pointer to the dialog controller, which you can create by calling the create API of ArkUI_NativeDialogAPI_x.

    This API returns data of the ArkUI_NativeDialogHandle type.

    ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
    auto dialogController = dialogAPI->create();
    
  • Destroy a dialog controller. When dialog box operations are no longer needed, actively call the dispose API to destroy the dialog controller object.

    ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
    dialogAPI->dispose(dialogController);
    

Setting Dialog Box Styles

You can set the alignment, offset, corner radius of the background, background color, mask color, and region of the dialog box.

  1. Create a dialog box content node.

    ArkUI_NodeHandle CreateDialogContent() {
        ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
            OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
        ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);
        ArkUI_NumberValue textWidthValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem textWidthItem = {.value = textWidthValue,
                                             .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(text, NODE_WIDTH, &textWidthItem);
        ArkUI_NumberValue textHeightValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem textHeightItem = {.value = textHeightValue,
                                              .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(text, NODE_HEIGHT, &textHeightItem);
        ArkUI_NodeHandle span = nodeAPI->createNode(ARKUI_NODE_SPAN);
        ArkUI_AttributeItem spanItem = {.string = "This is a dialog box"};
        nodeAPI->setAttribute(span, NODE_SPAN_CONTENT, &spanItem);
        ArkUI_NodeHandle imageSpan = nodeAPI->createNode(ARKUI_NODE_IMAGE_SPAN);
        ArkUI_AttributeItem imageSpanItem = {.string = "/pages/common/sky.jpg"};
        nodeAPI->setAttribute(imageSpan, NODE_IMAGE_SPAN_SRC, &imageSpanItem);
        ArkUI_NumberValue imageSpanWidthValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem imageSpanWidthItem = {.value = imageSpanWidthValue,
                                                  .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(imageSpan, NODE_WIDTH, &imageSpanWidthItem);
        ArkUI_NumberValue imageSpanHeightValue[] = {{.f32 = 200}};
        ArkUI_AttributeItem imageSpanHeightItem = {.value = imageSpanHeightValue,
                                                   .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(imageSpan, NODE_HEIGHT, &imageSpanHeightItem);
        nodeAPI->addChild(text, span);
        nodeAPI->addChild(text, imageSpan);
        return text;
    }
    
  2. Control dialog box styles with the controller. For details about the available dialog box APIs, see native_dialog.h.

    void ShowDialog() {
        ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
            OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
        if (!dialogController) {
            dialogController = dialogAPI->create();
        }
        auto contentNode = CreateDialogContent();
        dialogAPI->setContent(dialogController, contentNode);
        dialogAPI->setContentAlignment(dialogController, static_cast<int32_t>(ARKUI_ALIGNMENT_BOTTOM), 0, 0);
        dialogAPI->setBackgroundColor(dialogController, 0xffffffff);
        dialogAPI->setCornerRadius(dialogController, 6, 6, 6, 6);
        dialogAPI->setModalMode(dialogController, false);
        dialogAPI->setAutoCancel(dialogController, true);
        dialogAPI->show(dialogController, false);
    }
    
  3. Close the dialog box when it is not needed.

    void CloseDialog() {
        ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
            OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
        dialogAPI->close(dialogController);
    }
    

Interaction with the Dialog Box

Create an interactive page to open or close a dialog box.

  1. Create an interactive page, where a button click triggers the dialog box. For details about how to obtain and use the ArkUI_NodeContentHandle node, see Integrating with ArkTS Pages.

    constexpr int32_t BUTTON_CLICK_ID = 1;
    bool isShown = false;
    ArkUI_NativeDialogHandle dialogController;
    ArkUI_NodeHandle buttonNode;
    
    void MainViewMethod(ArkUI_NodeContentHandle handle) {
        ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
            OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
        ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
        ArkUI_NumberValue widthValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem widthItem = {.value = widthValue, .size = sizeof(widthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(column, NODE_WIDTH, &widthItem);
        ArkUI_NumberValue heightValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem heightItem = {.value = heightValue, .size = sizeof(heightValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(column, NODE_HEIGHT, &heightItem);
        
        buttonNode = nodeAPI->createNode(ARKUI_NODE_BUTTON);
        ArkUI_NumberValue buttonWidthValue[] = {{.f32 = 200}};
        ArkUI_AttributeItem buttonWidthItem = {.value = buttonWidthValue,
                                               .size = sizeof(buttonWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(buttonNode, NODE_WIDTH, &buttonWidthItem);
        ArkUI_NumberValue buttonHeightValue[] = {{.f32 = 50}};
        ArkUI_AttributeItem buttonHeightItem = {.value = buttonHeightValue,
                                                .size = sizeof(buttonHeightValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(buttonNode, NODE_HEIGHT, &buttonHeightItem);
        ArkUI_AttributeItem labelItem = {.string = "Click Dialog Box"};
        nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
        ArkUI_NumberValue buttonTypeValue[] = {{.i32 = static_cast<int32_t>(ARKUI_BUTTON_TYPE_NORMAL)}};
        ArkUI_AttributeItem buttonTypeItem = {.value = buttonTypeValue,
                                              .size = sizeof(buttonTypeValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(buttonNode, NODE_BUTTON_TYPE, &buttonTypeItem);
        nodeAPI->registerNodeEvent(buttonNode, NODE_ON_CLICK, BUTTON_CLICK_ID, nullptr);
        nodeAPI->addNodeEventReceiver(buttonNode, OnButtonClicked);
        nodeAPI->addChild(column, buttonNode);
        OH_ArkUI_NodeContent_AddNode(handle, column);
    }
    
  2. Create a button event callback function to trigger the display or closure of the dialog box when the button is clicked.

    void OnButtonClicked(ArkUI_NodeEvent *event) {
        if (!event || !buttonNode) {
            return;
        }
        auto eventId = OH_ArkUI_NodeEvent_GetTargetId(event);
        if (eventId == BUTTON_CLICK_ID) {
            ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
                OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
            if (isShown) {
                isShown = false;
                ArkUI_AttributeItem labelItem = {.string = "Show Dialog Box"};
                nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
                CloseDialog();
            } else {
                isShown = true;
                ArkUI_AttributeItem labelItem = {.string = "Close Dialog Box"};
                nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
                ShowDialog();
            }
        }
    }
    

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