NativeDisplaySoloist开发指导 (C/C++)

如果开发者想在独立线程中进行帧率控制的Native侧业务,可以通过DisplaySoloist来实现,如游戏、自绘制UI框架对接等场景。 开发者可以选择多个DisplaySoloist实例共享一个线程,也可以选择每个DisplaySoloist实例独占一个线程。

接口说明

函数名称 说明
OH_DisplaySoloist* OH_DisplaySoloist_Create (bool useExclusiveThread) 创建一个OH_DisplaySoloist实例。
OH_DisplaySoloist_Destroy (OH_DisplaySoloist * displaySoloist) 销毁一个OH_DisplaySoloist实例。
OH_DisplaySoloist_Start (OH_DisplaySoloist * displaySoloist, OH_DisplaySoloist_FrameCallback callback, void * data ) 设置每帧回调函数,每次VSync信号到来时启动每帧回调。
OH_DisplaySoloist_Stop (OH_DisplaySoloist * displaySoloist) 停止请求下一次VSync信号,并停止调用回调函数callback。
OH_DisplaySoloist_SetExpectedFrameRateRange (OH_DisplaySoloist* displaySoloist, DisplaySoloist_ExpectedRateRange* range) 设置期望帧率范围。

开发示例

本范例是通过Drawing在Native侧实现图形的绘制,通过异步线程设置期望的帧率,再根据帧率进行图形的绘制并将其呈现在NativeWindow上,图形绘制部分可参考使用Drawing实现图形绘制与显示

添加开发依赖

添加动态链接库

CMakeLists.txt中添加以下lib。

libace_napi.z.so
libace_ndk.z.so
libnative_window.so
libnative_drawing.so
libnative_display_soloist.so

头文件

#include <ace/xcomponent/native_interface_xcomponent.h>
#include "napi/native_api.h"
#include <native_display_soloist/native_display_soloist.h>
#include <native_drawing/drawing_bitmap.h>
#include <native_drawing/drawing_color.h>
#include <native_drawing/drawing_canvas.h>
#include <native_drawing/drawing_pen.h>
#include <native_drawing/drawing_brush.h>
#include <native_drawing/drawing_path.h>
#include <native_window/external_window.h>
#include <cmath>
#include <algorithm>
#include <stdint.h>
#include <sys/mman.h>

开发步骤

  1. 定义ArkTS接口文件XComponentContext.ts,用来对接Native层。

    export default interface XComponentContext {
      register(): void;
      unregister(): void;
      destroy(): void;
    };
    
  2. 定义演示页面,包含两个XComponent组件。

    import XComponentContext from "../interface/XComponentContext";
    
    @Entry
    @Component
    struct Index {
      private xComponentContext1: XComponentContext | undefined = undefined;
      private xComponentContext2: XComponentContext | undefined = undefined;
    
      build() {
        Column() {
          Row() {
            XComponent({ id: 'xcomponentId30', type: 'surface', libraryname: 'entry' })
              .onLoad((xComponentContext) => {
                this.xComponentContext1 = xComponentContext as XComponentContext;
              }).width('640px')
          }.height('40%')
    
          Row() {
            XComponent({ id: 'xcomponentId120', type: 'surface', libraryname: 'entry' })
              .onLoad((xComponentContext) => {
                this.xComponentContext2 = xComponentContext as XComponentContext;
              }).width('640px') // 64的倍数
          }.height('40%')
        }
      }
    }
    
  3. 在 Native C++层获取NativeXComponent。建议使用单例模式保存XComponent。此步骤需要在napi_init的过程中处理。

    创建一个PluginManger单例类,用于管理NativeXComponent。

    class PluginManager {
    public:
        ~PluginManager();
    
        static PluginManager *GetInstance();
    
        void SetNativeXComponent(std::string &id, OH_NativeXComponent *nativeXComponent);
        SampleBitMap *GetRender(std::string &id);
        void Export(napi_env env, napi_value exports);
    private:
    
        std::unordered_map<std::string, OH_NativeXComponent *> nativeXComponentMap_;
        std::unordered_map<std::string, SampleXComponent *> pluginRenderMap_;
    };
    

    SampleXComponent类会在后面的绘制图形中创建。

    void PluginManager::Export(napi_env env, napi_value exports) {
        nativeXComponentMap_.clear();
        pluginRenderMap_.clear();
        if ((env == nullptr) || (exports == nullptr)) {
            DRAWING_LOGE("Export: env or exports is null");
            return;
        }
    
        napi_value exportInstance = nullptr;
        if (napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {
            DRAWING_LOGE("Export: napi_get_named_property fail");
            return;
        }
    
        OH_NativeXComponent *nativeXComponent = nullptr;
        if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&nativeXComponent)) != napi_ok) {
            DRAWING_LOGE("Export: napi_unwrap fail");
            return;
        }
    
        char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
        uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
        if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
            DRAWING_LOGE("Export: OH_NativeXComponent_GetXComponentId fail");
            return;
        }
    
        std::string id(idStr);
        auto context = PluginManager::GetInstance();
        if ((context != nullptr) && (nativeXComponent != nullptr)) {
            context->SetNativeXComponent(id, nativeXComponent);
            auto render = context->GetRender(id);
            if (render != nullptr) {
                render->RegisterCallback(nativeXComponent);
                render->Export(env, exports);
            } else {
                DRAWING_LOGE("render is nullptr");
            }
        }
    }
    
  4. Native层配置帧率和注册回调函数。

    定义每帧回调函数内容。

    static void TestCallback(long long timestamp, long long targetTimestamp, void *data) 
    {
       // ...
       // 获取对应的XComponent
        OH_NativeXComponent *component = nullptr;
        component = static_cast<OH_NativeXComponent *>(data);
        if (component == nullptr) {
           SAMPLE_LOGE("TestCallback: component is null");
           return;
        }
        char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
        uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
        if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           SAMPLE_LOGE("TestCallback: Unable to get XComponent id");
           return;
        }
     
        std::string id(idStr);
        auto render = SampleXComponent::GetInstance(id);
        OHNativeWindow *nativeWindow = render->GetNativeWindow();
        uint64_t width;
        uint64_t height;
        // 获取XComponent的surface大小
        int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, nativeWindow, &width, &height);
        if ((xSize == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) && (render != nullptr)) {
            render->Prepare();
            render->Create();
            if (id == "xcomponentId30") {
                // 30Hz绘制时,每帧移动的距离为16像素
                render->ConstructPath(16, 16, render->defaultOffsetY);
            }
            if (id == "xcomponentId120") {
                // 120Hz绘制时,每帧移动的距离为4像素
                render->ConstructPath(4, 4, render->defaultOffsetY);
            }
      	 // ...
        }
    }
    

    使用DisplaySoloist接口配置帧率和注册每帧回调函数。

    说明:

    • 实例在调用NapiRegister后,在不需要进行帧率控制时,应进行NapiUnregister操作,避免内存泄漏问题。
    • 在页面跳转时,应进行NapiUnregister和NapiDestroy操作,避免内存泄漏问题。
    static std::unordered_map<std::string, OH_DisplaySoloist *> g_displaySync;
    
    napi_value SampleXComponent::NapiRegister(napi_env env, napi_callback_info info)
    {
        // ...
        // 获取对应的XComponent
        napi_value thisArg;
        if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) {
           SAMPLE_LOGE("NapiRegister: napi_get_cb_info fail");
           return nullptr;
        }
    
        napi_value exportInstance;
        if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {
           SAMPLE_LOGE("NapiRegister: napi_get_named_property fail");
           return nullptr;
        }
    
        OH_NativeXComponent *nativeXComponent = nullptr;
        if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&nativeXComponent)) != napi_ok) {
           SAMPLE_LOGE("NapiRegister: napi_unwrap fail");
           return nullptr;
        }
    
        char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
        uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
        if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
           SAMPLE_LOGE("NapiRegister: Unable to get XComponent id");
           return nullptr;
        }
        SAMPLE_LOGI("RegisterID = %{public}s", idStr);
        std::string id(idStr);
        SampleXComponent *render = SampleXComponent().GetInstance(id);
        if (render != nullptr) {
           OH_DisplaySoloist *nativeDisplaySoloist = nullptr;
           if (g_displaySync.find(id) == g_displaySync.end()) {
              // 创建OH_DisplaySoloist实例
              // true表示OH_DisplaySoloist实例独占一个线程,false则表示共享一个线程
              g_displaySync[id] = OH_DisplaySoloist_Create(true);
           }
           nativeDisplaySoloist = g_displaySync[id];
           // 设置期望帧率范围
           // 此结构体成员变量分别为帧率范围的最小值、最大值以及期望帧率
           DisplaySoloist_ExpectedRateRange range;
           if (id == "xcomponentId30") {
              // 第一个XComponent期望帧率为30Hz
              range = {30, 120, 30};
           }
           if (id == "xcomponentId120") {
              // 第二个XComponent期望帧率为120Hz
              range = {30, 120, 120};
           }
           OH_DisplaySoloist_SetExpectedFrameRateRange(nativeDisplaySoloist, &range);
           // 注册回调与使能每帧回调
           OH_DisplaySoloist_Start(nativeDisplaySoloist, TestCallback, nativeXComponent);
        }
        // ...
    }
    
    napi_value SampleXComponent::NapiUnregister(napi_env env, napi_callback_info info)
    {
        // ...
        // 取消注册每帧回调
        OH_DisplaySoloist_Stop(g_displaySync[id]);; 
        // ...
    }
    
    napi_value SampleXComponent::NapiDestroy(napi_env env, napi_callback_info info)
    {
        // ...
        // 销毁OH_DisplaySoloist实例
        OH_DisplaySoloist_Destroy(g_displaySync[id]);
        g_displaySync.erase(id);       
        // ...
    }
    
    // 实现XComponentContext.ts中ArkTS接口与C++接口的绑定和映射。
    void SampleXComponent::Export(napi_env env, napi_value exports) {
     if ((env == nullptr) || (exports == nullptr)) {
         SAMPLE_LOGE("Export: env or exports is null");
         return;
     }
     napi_property_descriptor desc[] = {
         {"register", nullptr, SampleXComponent::NapiRegister, nullptr, nullptr, nullptr, napi_default, nullptr},
         {"unregister", nullptr, SampleXComponent::NapiUnregister, nullptr, nullptr, nullptr, napi_default, nullptr},
         {"destroy", nullptr, SampleXComponent::NapiDestroy, nullptr, nullptr, nullptr, napi_default, nullptr}};
    
     napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
     if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
         SAMPLE_LOGE("Export: napi_define_properties failed");
     }
    }
    
  5. TS层注册和取消注册每帧回调,销毁OH_DisplaySoloist实例。

    // 离开页面时,取消回调注册与销毁OH_DisplaySoloist实例
    aboutToDisappear(): void {
      if (this.xComponentContext1) {
        this.xComponentContext1.unregister();
        this.xComponentContext1.destroy();
      }
      if (this.xComponentContext2) {
        this.xComponentContext2.unregister();
        this.xComponentContext2.destroy();
      }
    }
    
    Row() {
        Button('Start')
          .id('Start')
          .fontSize(14)
          .fontWeight(500)
          .margin({ bottom: 20, right: 6, left: 6 })
          .onClick(() => {
            if (this.xComponentContext1) {
              this.xComponentContext1.register();
            }
            if (this.xComponentContext2) {
              this.xComponentContext2.register();
            }
          })
          .width('30%')
          .height(40)
          .shadow(ShadowStyle.OUTER_DEFAULT_LG)
        
        Button('Stop')
          .id('Stop')
          .fontSize(14)
          .fontWeight(500)
          .margin({ bottom: 20, left: 6 })
          .onClick(() => {
            if (this.xComponentContext1) {
              this.xComponentContext1.unregister();
            }
            if (this.xComponentContext2) {
              this.xComponentContext2.unregister();
            }
          })
          .width('30%')
          .height(40)
          .shadow(ShadowStyle.OUTER_DEFAULT_LG)
    }
    

相关实例

针对可变帧率的开发,有以下相关实例可供参考: