Adding Assets in Batches (ArkTS)

Available APIs

Since version 26.0.0, the system provides the asynchronous API batchAdd for you to add assets in batches.

The following table describes the attributes of AssetMap for adding assets in batches.

NOTE

In the following table, the attributes ALIAS and those starting with DATA_LABEL are custom asset attributes reserved for services. These attributes are not encrypted. Therefore, do not put sensitive personal data in these attributes.

Attribute Name (Tag) Value Mandatory Description
SECRET Type: Uint8Array
Length: 1-1024 bytes
Yes Asset in plaintext.
ALIAS Type: Uint8Array
Length: 1-256 bytes
Yes Asset alias, which uniquely identifies an asset.
ACCESSIBILITY Type: number
Value range: see Accessibility
No Access control based on whether the screen is locked. The default value is DEVICE_FIRST_UNLOCKED, indicating that the asset can be accessed after the device is unlocked for the first time.
REQUIRE_PASSWORD_SET Type: Boolean No Whether the asset is accessible only when a lock screen password is set. The value true means that the asset can be accessed only when the user sets a screen lock password. The value false means that the asset can be accessed regardless of whether the user sets a screen lock password. The default value is false.
AUTH_TYPE Type: number
Value range: see AuthType
No User authentication type required for accessing an asset. The default value is NONE, indicating that user authentication is not required before the user accesses an asset.
SYNC_TYPE Type: number
Value range: see SyncType
No Sync type supported by the asset. The default value is NEVER, indicating that the asset cannot be synced.
IS_PERSISTENT Type: Boolean No Whether to retain the asset when the application is uninstalled. The value true means to retain the asset when the application is uninstalled; the value false means the opposite. The default value is false.
NOTE: If this parameter is set, the application must apply for the ohos.permission.STORE_PERSISTENT_DATA permission.
DATA_LABEL_CRITICAL_1 Type: Uint8Array
Length: 1-2048 bytes
No Asset attribute information customized by the service with integrity protection.
NOTE: The data length is 1 to 512 bytes before API version 12.
DATA_LABEL_CRITICAL_2 Type: Uint8Array
Length: 1-2048 bytes
No Asset attribute information customized by the service with integrity protection.
NOTE: The data length is 1 to 512 bytes before API version 12.
DATA_LABEL_CRITICAL_3 Type: Uint8Array
Length: 1-2048 bytes
No Asset attribute information customized by the service with integrity protection.
NOTE: The data length is 1 to 512 bytes before API version 12.
DATA_LABEL_CRITICAL_4 Type: Uint8Array
Length: 1-2048 bytes
No Asset attribute information customized by the service with integrity protection.
NOTE: The data length is 1 to 512 bytes before API version 12.
DATA_LABEL_NORMAL_1 Type: Uint8Array
Length: 1-2048 bytes
No Asset attribute information customized by the service without integrity protection.
NOTE: The data length is 1 to 512 bytes before API version 12.
DATA_LABEL_NORMAL_2 Type: Uint8Array
Length: 1-2048 bytes
No Asset attribute information customized by the service without integrity protection.
NOTE: The data length is 1 to 512 bytes before API version 12.
DATA_LABEL_NORMAL_3 Type: Uint8Array
Length: 1-2048 bytes
No Asset attribute information customized by the service without integrity protection.
NOTE: The data length is 1 to 512 bytes before API version 12.
DATA_LABEL_NORMAL_4 Type: Uint8Array
Length: 1-2048 bytes
No Asset attribute information customized by the service without integrity protection.
NOTE: The data length is 1 to 512 bytes before API version 12.
DATA_LABEL_NORMAL_LOCAL_112+ Type: Uint8Array
Length: 1-2048 bytes
No Local attribute information about the asset. The value is assigned by the service without integrity protection and will not be synced.
DATA_LABEL_NORMAL_LOCAL_212+ Type: Uint8Array
Length: 1-2048 bytes
No Local attribute information about the asset. The value is assigned by the service without integrity protection and will not be synced.
DATA_LABEL_NORMAL_LOCAL_312+ Type: Uint8Array
Length: 1-2048 bytes
No Local attribute information about the asset. The value is assigned by the service without integrity protection and will not be synced.
DATA_LABEL_NORMAL_LOCAL_412+ Type: Uint8Array
Length: 1-2048 bytes
No Local attribute information about the asset. The value is assigned by the service without integrity protection and will not be synced.
CONFLICT_RESOLUTION Type: number
Value range: see ConflictResolution
No Conflict (for example, duplicate aliases) resolution when an asset is added. The default value is THROW_ERROR, indicating that an exception is thrown for subsequent processing by the service.
REQUIRE_ATTR_ENCRYPTED14+ Type: Boolean No Whether to encrypt the additional asset information customized by the service. The value true means to encrypt the additional asset information customized by the service; the value false means the opposite. The default value is false.
GROUP_ID<18+ Type: Uint8Array
Length: 7-127 bytes
No Group to which the asset to be added belongs. By default, this parameter is not specified.
WRAP_TYPE18+ Type: number
Value range: see WrapType
No Encrypted import/export type supported by the asset. The default value is NEVER, indicating that encrypted import/export is not supported.

Constraints

  • Alias-based access

    Assets are stored in the ASSET database in ciphertext and uniquely identified by the service identity and alias. The alias of each asset must be unique.

  • Custom data storage

    Asset Store Kit provides 12 custom asset attributes starting with DATA_LABEL for services. If the 12 custom attributes are used, you can combine multiple data segments in a certain format (for example, JSON) into an attribute of this kit.

    Asset Store Kit provides integrity protection for attributes starting with DATA_LABEL_CRITICAL. Such attributes cannot be updated after being written.

  • Batch operation

    The assets to be added in batches must have the same GROUP_ID and REQUIRE_ATTR_ENCRYPTED attributes.

    A maximum of 100 assets can be added in batches.

Development Procedure

NOTE

The following is an example of using the batch addition API.

Add two assets in batches. Their passwords are demo_pwd1 and demo_pwd2, and aliases are demo_alias1 and demo_alias2 respectively.

  1. Include the header file and define the tool function.

    import { asset } from '@kit.AssetStoreKit';
    import { util } from '@kit.ArkTS';
    import { BusinessError } from '@kit.BasicServicesKit';
    
    function stringToArray(str: string): Uint8Array {
      let textEncoder = new util.TextEncoder();
      return textEncoder.encodeInto(str);
    }
    
  2. Develop the desired feature.

    let attributesArray: asset.AssetMap[] = [];
    let attr1: asset.AssetMap = new Map();
    attr1.set(asset.Tag.SECRET, stringToArray('demo_pwd1'));
    attr1.set(asset.Tag.ALIAS, stringToArray('demo_alias1'));
    attributesArray.push(attr1);
    
    let attr2: asset.AssetMap = new Map();
    attr2.set(asset.Tag.SECRET, stringToArray('demo_pwd2'));
    attr2.set(asset.Tag.ALIAS, stringToArray('demo_alias2'));
    attributesArray.push(attr2);
    
    try {
      asset.batchAdd(attributesArray).then((res: asset.BatchResult) => {
        console.info(`Succeeded in batch adding Asset, failedCount: ${res.failedCount}`);
        if (res.failedCount > 0) {
          for (let i = 0; i < res.failedErrorInfos.length; i++) {
            console.error(`Failed to add Asset at index ${res.failedErrorInfos[i].index},
              errCode: ${res.failedErrorInfos[i].errCode}, message: ${res.failedErrorInfos[i].message}`);
          }
        }
      }).catch((err: BusinessError) => {
        console.error(`Failed to batch add Asset. Code is ${err.code}, message is ${err.message}`);
      })
    } catch (error) {
      let err = error as BusinessError;
      console.error(`Failed to batch add Asset. Code is ${err.code}, message is ${err.message}`);
    }