设置自定义节点跨语言属性
概述
ArkUI支持在前端使用ArkTS语言创建命令式节点,即FrameNode节点,也可以在Native侧使用C语言创建命令式节点,并且可以混合使用两类节点构建页面。
针对上述场景,ArkUI提供命令式节点跨语言属性设置功能,即使用ArkTS语言创建的命令式节点,可以在Native侧进行属性设置。使用C语言创建的节点,可以在ArkTS侧进行属性设置。
说明:
下述示例中,需要先进行Native侧配置,请参考接入ArkTS页面完成。
设置和获取跨语言配置
跨语言指的是跨越ArkTS语言和C语言。跨语言配置指的是命令式节点上对于跨语言操作的权限配置。
可以通过setCrossLanguageOptions与OH_ArkUI_NodeUtils_SetCrossLanguageOption接口设置当前节点的跨语言配置。如果当前节点无法修改或设置跨语言配置,则会抛出异常信息。
可以使用getCrossLanguageOptions与OH_ArkUI_NodeUtils_GetCrossLanguageOption接口获取当前节点的跨语言配置。
以下示例描述了如何设置和获取ArkTS命令式节点的跨语言配置。
// Index.ets
import { NodeController, UIContext, FrameNode, typeNode, BuilderNode } from '@kit.ArkUI';
@Builder
function insideScroll() {
Column() {
ForEach([1, 2, 3, 4, 5, 6, 7, 8, 9, 10], (item: number) => {
Text(item.toString())
.width("75%")
.height(50)
.backgroundColor(0xFFFFFF)
.borderRadius(15)
.fontSize(30)
.textAlign(TextAlign.Center)
.margin({ top: 10 })
}, (item: string) => item)
}
.width("100%")
}
class MyNodeController extends NodeController {
uiContext: UIContext | null = null;
rootNode: FrameNode | null = null;
scrollNode: FrameNode | null = null;
scroller: Scroller = new Scroller();
makeNode(uiContext: UIContext): FrameNode | null {
this.uiContext = uiContext;
this.rootNode = new FrameNode(uiContext);
this.rootNode.commonAttribute.width("80%").height("50%").borderWidth(2).margin(15);
const scroll = typeNode.createNode(uiContext, 'Scroll');
scroll.initialize(this.scroller).id("scroll");
this.scrollNode = scroll;
this.rootNode.appendChild(this.scrollNode);
const builderNode = new BuilderNode(uiContext);
builderNode.build(wrapBuilder(insideScroll));
this.scrollNode?.appendChild(builderNode.getFrameNode());
return this.rootNode;
}
}
@Entry
@Component
struct CrossLanguage {
myNodeController: MyNodeController = new MyNodeController()
@State attributeSetting: boolean = false;
@State getCrossLanguageOptions: string = '{"attributeSetting": false}';
build() {
Scroll() {
Column({ space: 15 }) {
Column() {
Scroll() {
Column() {
NodeContainer(this.myNodeController)
Button("setCrossLanguageOptions").margin({ bottom: 15})
.onClick(() => {
this.attributeSetting = !this.attributeSetting;
this.myNodeController.scrollNode?.setCrossLanguageOptions({
attributeSetting: this.attributeSetting
});
// 若attributeSetting为true,表示scrollNode支持通过非ArkTS语言进行属性设置,否则为不支持
this.getCrossLanguageOptions = JSON.stringify(this.myNodeController.scrollNode?.getCrossLanguageOptions());
})
Text("CrossLanguageOptions: " + this.getCrossLanguageOptions)
}
}.scrollBarColor(Color.Transparent)
}
.width('100%')
.height(350)
.backgroundColor(0xeeeeee)
.id('Part_TS')
}
.width('100%')
}.scrollBarColor(Color.Transparent)
}
}
跨语言设置节点属性
获取节点后,若节点的跨语言配置设置为允许属性设置,ArkTS侧可利用getAttribute接口获取修改Native节点属性的对象,Native侧可利用setAttribute接口修改ArkTS节点属性。
以下示例创建了ArkTS的Scroll类型节点,并在Native侧修改了Scroll的属性。
-
在ArkTS侧创建组件类型为Scroll的命令式节点。
// Index.ets import nativeNode from 'libentry.so'; import { NodeController, UIContext, FrameNode, typeNode, BuilderNode, NodeContent } from '@kit.ArkUI'; @Builder function insideScroll() { Column() { ForEach([1, 2, 3, 4, 5, 6, 7, 8, 9, 10], (item: number) => { Text(item.toString()) .width("75%") .height(50) .backgroundColor(0xFFFFFF) .borderRadius(15) .fontSize(30) .textAlign(TextAlign.Center) .margin({ top: 10 }) }, (item: string) => item) } .width("100%") } class MyNodeController extends NodeController { uiContext: UIContext | null = null; rootNode: FrameNode | null = null; scrollNode: FrameNode | null = null; scroller: Scroller = new Scroller(); makeNode(uiContext: UIContext): FrameNode | null { this.uiContext = uiContext; this.rootNode = new FrameNode(uiContext); this.rootNode.commonAttribute.width("80%").height("50%").borderWidth(2).margin(15); const scroll = typeNode.createNode(uiContext, 'Scroll'); scroll.initialize(this.scroller).id("scroll"); this.scrollNode = scroll; this.rootNode.appendChild(this.scrollNode); const builderNode = new BuilderNode(uiContext); builderNode.build(wrapBuilder(insideScroll)); this.scrollNode?.appendChild(builderNode.getFrameNode()); return this.rootNode; } } @Entry @Component struct CrossLanguage { private myNodeController: MyNodeController = new MyNodeController(); @State attributeSetting: boolean = false; @State getCrossLanguageOptions: string = '{"attributeSetting": false}'; private rootSlot = new NodeContent(); aboutToAppear(): void { nativeNode.createNativeRoot(this.rootSlot); } build() { Scroll() { Column({ space: 15 }) { Column() { Scroll() { Column() { NodeContainer(this.myNodeController) Button("setCrossLanguageOptions").margin({ bottom: 15}) .onClick(() => { this.attributeSetting = !this.attributeSetting; this.myNodeController.scrollNode?.setCrossLanguageOptions({ attributeSetting: this.attributeSetting }); // 若attributeSetting为true,表示scrollNode支持通过非ArkTS语言进行属性设置,否则为不支持 this.getCrossLanguageOptions = JSON.stringify(this.myNodeController.scrollNode?.getCrossLanguageOptions()); }) Text("CrossLanguageOptions: " + this.getCrossLanguageOptions) } }.scrollBarColor(Color.Transparent) } .width('100%') .height(350) .backgroundColor(0xeeeeee) .id('Part_TS') Column() { ContentSlot(this.rootSlot) } .width(500) .height(400) .id('Part_C') } .width('100%') }.scrollBarColor(Color.Transparent) } } -
新建
CrossLanguageExample.h文件,在其中获取到目标节点(该节点在ArkTS侧创建),并设置属性。// CrossLanguageExample.h #ifndef MYAPPLICATION_CROSSLANGUAGEEXAMPLE_H #define MYAPPLICATION_CROSSLANGUAGEEXAMPLE_H #include "ArkUINode.h" #include <hilog/log.h> namespace NativeModule { std::shared_ptr<ArkUIBaseNode> CreateCrossLanguageExample() { auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI(); // 创建根节点Scroll ArkUI_NodeHandle scroll = nodeAPI->createNode(ARKUI_NODE_SCROLL); ArkUI_NumberValue length_value[] = {{.f32 = 480}}; ArkUI_AttributeItem length_item = {length_value, sizeof(length_value) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(scroll, NODE_WIDTH, &length_item); ArkUI_NumberValue length_value1[] = {{.f32 = 650}}; ArkUI_AttributeItem length_item1 = {length_value1, sizeof(length_value1) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(scroll, NODE_HEIGHT, &length_item1); ArkUI_AttributeItem scroll_id = {.string = "Scroll_CAPI"}; nodeAPI->setAttribute(scroll, NODE_ID, &scroll_id); // 创建Column ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN); ArkUI_NumberValue value[] = {480}; ArkUI_AttributeItem item = {value, sizeof(value) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(column, NODE_WIDTH, &item); ArkUI_NumberValue column_bc[] = {{.u32 = 0xFFF00BB}}; ArkUI_AttributeItem column_item = {column_bc, 1}; nodeAPI->setAttribute(column, NODE_BACKGROUND_COLOR, &column_item); ArkUI_AttributeItem column_id = {.string = "Column_CAPI"}; nodeAPI->setAttribute(column, NODE_ID, &column_id); // 创建Text ArkUI_NodeHandle text0 = nodeAPI->createNode(ARKUI_NODE_TEXT); ArkUI_NumberValue text_width[] = {300}; ArkUI_AttributeItem text_item0 = {text_width, sizeof(text_width) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(text0, NODE_WIDTH, &text_item0); ArkUI_NumberValue text_height[] = {50}; ArkUI_AttributeItem text_item1 = {text_height, sizeof(text_height) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(text0, NODE_HEIGHT, &text_item1); ArkUI_AttributeItem text_item = {.string = "C设置TS创建的节点属性"}; nodeAPI->setAttribute(text0, NODE_TEXT_CONTENT, &text_item); ArkUI_NumberValue margin[] = {10}; ArkUI_AttributeItem item_margin = {margin, sizeof(margin) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(text0, NODE_MARGIN, &item_margin); // 创建Row ArkUI_NodeHandle row0 = nodeAPI->createNode(ARKUI_NODE_ROW); ArkUI_NumberValue width_value[] = {{.f32=330}}; ArkUI_AttributeItem width_item = {width_value, sizeof(width_value) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(row0, NODE_WIDTH, &width_item); nodeAPI->setAttribute(row0, NODE_HEIGHT, &text_item1); nodeAPI->setAttribute(row0, NODE_MARGIN, &item_margin); // 创建Button ArkUI_NodeHandle bt0 = nodeAPI->createNode(ARKUI_NODE_BUTTON); ArkUI_NumberValue btn_width[] = {150}; ArkUI_AttributeItem btn_item0 = {btn_width, sizeof(btn_width) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(bt0, NODE_WIDTH, &btn_item0); nodeAPI->setAttribute(bt0, NODE_HEIGHT, &text_item1); nodeAPI->setAttribute(bt0, NODE_MARGIN, &item_margin); ArkUI_AttributeItem bt0_item = {.string = "scrollBarColor"}; nodeAPI->setAttribute(bt0, NODE_BUTTON_LABEL, &bt0_item); nodeAPI->registerNodeEvent(bt0, NODE_ON_CLICK, 0, nullptr); ArkUI_NodeHandle bt1 = nodeAPI->createNode(ARKUI_NODE_BUTTON); nodeAPI->setAttribute(bt1, NODE_WIDTH, &btn_item0); nodeAPI->setAttribute(bt1, NODE_HEIGHT, &text_item1); nodeAPI->setAttribute(bt1, NODE_MARGIN, &item_margin); ArkUI_AttributeItem bt1_item = {.string = "scrollBarWidth"}; nodeAPI->setAttribute(bt1, NODE_BUTTON_LABEL, &bt1_item); nodeAPI->registerNodeEvent(bt1, NODE_ON_CLICK, 1, nullptr); // 注册事件 auto onClick = [](ArkUI_NodeEvent *event) { ArkUI_NodeHandle node = OH_ArkUI_NodeEvent_GetNodeHandle(event); auto nodeAPI = NativeModuleInstance::GetInstance()->GetNativeNodeAPI(); if (OH_ArkUI_NodeEvent_GetTargetId(event) == 0) { // scrollBarColor ArkUI_NodeHandle node_ptr = nullptr; OH_ArkUI_NodeUtils_GetAttachedNodeHandleById("scroll", &node_ptr); try { ArkUI_NumberValue scroll_color_value[] = {{.u32 = 0xff00ff00}}; ArkUI_AttributeItem scroll_color_item = {scroll_color_value, sizeof(scroll_color_value) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(node_ptr, NODE_SCROLL_BAR_COLOR, &scroll_color_item); } catch (...) { OH_LOG_Print(LOG_APP, LOG_ERROR, 0xFF00, "CrossLanguageExample", "crossLanguage setAttribute error"); } } if (OH_ArkUI_NodeEvent_GetTargetId(event) == 1) { // scrollBarWidth ArkUI_NodeHandle node_ptr = nullptr; OH_ArkUI_NodeUtils_GetAttachedNodeHandleById("scroll", &node_ptr); try { ArkUI_NumberValue scroll_width_value[] = {{20}}; ArkUI_AttributeItem scroll_width_item = {scroll_width_value, sizeof(scroll_width_value) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(node_ptr, NODE_SCROLL_BAR_WIDTH, &scroll_width_item); } catch (...) { OH_LOG_Print(LOG_APP, LOG_ERROR, 0xFF00, "CrossLanguageExample", "crossLanguage setAttribute error"); } } }; nodeAPI->registerNodeEventReceiver(onClick); // 节点添加 nodeAPI->addChild(scroll, column); nodeAPI->addChild(column, text0); nodeAPI->addChild(column, row0); nodeAPI->addChild(row0, bt0); nodeAPI->addChild(row0, bt1); return std::make_shared<ArkUINode>(scroll); } } // namespace NativeModule #endif // MYAPPLICATION_CROSSLANGUAGEEXAMPLE_H -
在
NativeEntry.cpp中,挂载Native节点。// NativeEntry.cpp #include <arkui/native_node_napi.h> #include <js_native_api.h> #include "NativeEntry.h" #include "CrossLanguageExample.h" namespace NativeModule { napi_value CreateNativeRoot(napi_env env, napi_callback_info info) { size_t argc = 1; napi_value args[1] = {nullptr}; napi_get_cb_info(env, info, &argc, args, nullptr, nullptr); // 获取NodeContent ArkUI_NodeContentHandle contentHandle; OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &contentHandle); NativeEntry::GetInstance()->SetContentHandle(contentHandle); // 创建节点 auto node = CreateCrossLanguageExample(); // 保持Native侧对象到管理类中,维护生命周期。 NativeEntry::GetInstance()->SetRootNode(node); return nullptr; } napi_value DestroyNativeRoot(napi_env env, napi_callback_info info) { // 从管理类中释放Native侧对象。 NativeEntry::GetInstance()->DisposeRootNode(); return nullptr; } } // namespace NativeModule -
修改CMakeLists.txt,添加链接库。
// CMakeLists.txt # the minimum version of CMake. cmake_minimum_required(VERSION 3.5.0) project(CAPI_DEMO) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) if(DEFINED PACKAGE_FIND_FILE) include(${PACKAGE_FIND_FILE}) endif() include_directories(${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include) add_library(entry SHARED napi_init.cpp NativeEntry.cpp) target_link_libraries(entry PUBLIC libace_napi.z.so libace_ndk.z.so hilog_ndk.z.so) -
运行程序,在ArkTS侧点击按钮,设置当前attributeSetting为true,在Native侧点击按钮,设置ArkTS侧Scroll组件滚动条的颜色和粗细属性。

支持跨语言设置属性的节点类型
仅以下节点类型支持跨语言设置节点属性。
| ArkTS侧TypedFrameNode类型 | Native侧ArkUI_NodeType类型 | ArkTS属性获取接口 | ArkTS控制器获取/绑定接口 |
|---|---|---|---|
| Button | ARKUI_NODE_BUTTON | getAttribute | NA |
| Checkbox | ARKUI_NODE_CHECKBOX | getAttribute | NA |
| Radio | ARKUI_NODE_RADIO | getAttribute | NA |
| Slider | ARKUI_NODE_SLIDER | getAttribute | NA |
| Toggle | ARKUI_NODE_TOGGLE | getAttribute | NA |
| Progress | ARKUI_NODE_PROGRESS | getAttribute | NA |
| LoadingProgress | ARKUI_NODE_LOADING_PROGRESS | getAttribute | NA |
| Image | ARKUI_NODE_IMAGE | getAttribute | NA |
| XComponent | ARKUI_NODE_XCOMPONENT | getAttribute | getController |
| Column | ARKUI_NODE_COLUMN | getAttribute | NA |
| Row | ARKUI_NODE_ROW | getAttribute | NA |
| Stack | ARKUI_NODE_STACK | getAttribute | NA |
| Flex | ARKUI_NODE_FLEX | getAttribute | NA |
| RelativeContainer | ARKUI_NODE_RELATIVE_CONTAINER | getAttribute | NA |
| Swiper | ARKUI_NODE_SWIPER | getAttribute | bindController |
| Scroll | ARKUI_NODE_SCROLL | getAttribute | bindController |
| List | ARKUI_NODE_LIST | getAttribute | bindController |
| ListItem | ARKUI_NODE_LIST_ITEM | getAttribute | NA |
| ListItemGroup | ARKUI_NODE_LIST_ITEM_GROUP | getAttribute | NA |
| WaterFlow | ARKUI_NODE_WATER_FLOW | getAttribute | bindController |
| FlowItem | ARKUI_NODE_FLOW_ITEM | getAttribute | NA |
| Grid | ARKUI_NODE_GRID | getAttribute | bindController |
| GridItem | ARKUI_NODE_GRID_ITEM | getAttribute | NA |
| Text | ARKUI_NODE_TEXT | getAttribute | bindController |
| TextInput | ARKUI_NODE_TEXT_INPUT | getAttribute | bindController |
| TextArea | ARKUI_NODE_TEXT_AREA | getAttribute | bindController |