* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
* @addtogroup Audio
* @{
*
* @brief Defines audio-related APIs, including custom data types and functions for loading drivers,
* accessing a driver adapter, and rendering and capturing audios.
*
* @since 1.0
* @version 1.0
*/
* @file audio_scene.h
*
* @brief Declares APIs for audio scenes.
*
* @since 1.0
* @version 1.0
*/
#ifndef AUDIO_SCENE_H
#define AUDIO_SCENE_H
#include "audio_types.h"
* @brief Provides scene-related APIs for audio rendering or capturing, including functions to
* select an audio scene and check whether the configuration of an audio scene is supported.
*
* @since 1.0
* @version 1.0
*/
struct AudioScene {
* @brief Checks whether the configuration of an audio scene is supported.
*
* @param handle Indicates the audio handle.
* @param scene Indicates the pointer to the descriptor of the audio scene.
* @param supported Indicates the pointer to the variable specifying whether the configuration is supported.
* Value <b>true</b> means that the configuration is supported, and <b>false</b> means the opposite.
* @return Returns <b>0</b> if the result is obtained; returns a negative value otherwise.
* @see SelectScene
*/
int32_t (*CheckSceneCapability)(AudioHandle handle, const struct AudioSceneDescriptor *scene, bool *supported);
* @brief Selects an audio scene.
*
* <ul>
* <li>To select a specific audio scene, you need to specify both the application scenario and output device.
* For example, to select a scene using a smartphone speaker as the output device, set <b>scene</b> according
* to the scenarios where the speaker is used. For example:</li>
* <ul>
* <li>For media playback, set the value to <b>media_speaker</b>.</li>
* <li>For a voice call, set the value to <b>voice_speaker</b>.</li>
* </ul>
* <li>To select only the application scenario, such as media playback, movie, or gaming, you can set
* <b>scene</b> to <b>media</b>, <b>movie</b>, or <b>game</b>, respectively.</li>
* <li>To select only the output device, such as media receiver, speaker, or headset, you can set
* <b>scene</b> to <b>receiver</b>, <b>speaker</b>, or <b>headset</b>, respectively.</li>
* </ul>
* @param handle Indicates the audio handle.
* @param scene Indicates the pointer to the descriptor of the audio scene to select.
* @return Returns <b>0</b> if the scene is selected successfully; returns a negative value otherwise.
* @see CheckSceneCapability
*/
int32_t (*SelectScene)(AudioHandle handle, const struct AudioSceneDescriptor *scene);
};
#endif