* Copyright (c) 2023 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <benchmark/benchmark.h>
#include <climits>
#include <gtest/gtest.h>
#include "hdf_base.h"
#include "hdf_log.h"
#include "v1_0/effect_types.h"
#include "v1_0/ieffect_control.h"
#include "v1_0/ieffect_model.h"
#include "osal_mem.h"
using namespace std;
using namespace testing::ext;
constexpr bool IS_DIRECTLY_CALL = false;
constexpr uint32_t SEND_COMMAND_LEN = 10;
constexpr uint32_t GET_BUFFER_LEN = 10;
# define AUDIO_EFFECT_COMMAND_INVALID_LARGE 20
namespace {
const int32_t ITERATION_FREQUENCY = 100;
const int32_t REPETITION_FREQUENCY = 3;
class AudioEffectControlBenchmarkTest : public benchmark::Fixture {
public:
struct IEffectControl *controller_ = nullptr;
struct IEffectModel *model_ = nullptr;
struct ControllerId contollerId_;
virtual void SetUp(const ::benchmark::State &state);
virtual void TearDown(const ::benchmark::State &state);
char *libName_ = nullptr;
char *effectId_ = nullptr;
};
void EffectControllerReleaseDesc(struct EffectControllerDescriptor *desc)
{
if (desc == nullptr) {
return;
}
OsalMemFree(desc->effectId);
desc->effectId = nullptr;
OsalMemFree(desc->effectName);
desc->effectName = nullptr;
OsalMemFree(desc->libName);
desc->libName = nullptr;
OsalMemFree(desc->supplier);
desc->supplier = nullptr;
}
void AudioEffectControlBenchmarkTest::SetUp(const ::benchmark::State &state)
{
libName_ = strdup("libmock_effect_lib");
effectId_ = strdup("aaaabbbb-8888-9999-6666-aabbccdd9966ff");
struct EffectInfo info = {
.libName = libName_,
.effectId = effectId_,
.ioDirection = 1,
};
model_ = IEffectModelGet(IS_DIRECTLY_CALL);
ASSERT_NE(model_, nullptr);
int32_t ret = model_->CreateEffectController(model_, &info, &controller_, &contollerId_);
ASSERT_EQ(ret, HDF_SUCCESS);
ASSERT_NE(controller_, nullptr);
}
void AudioEffectControlBenchmarkTest::TearDown(const ::benchmark::State &state)
{
if (libName_ != nullptr) {
free(libName_);
libName_ = nullptr;
}
if (effectId_ != nullptr) {
free(effectId_);
effectId_ = nullptr;
}
if (controller_ != nullptr && model_ != nullptr) {
int32_t ret = model_->DestroyEffectController(model_, &contollerId_);
EXPECT_EQ(ret, HDF_SUCCESS);
}
if (model_ != nullptr) {
IEffectModelRelease(model_, IS_DIRECTLY_CALL);
}
}
BENCHMARK_F(AudioEffectControlBenchmarkTest, EffectProcess)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
struct AudioEffectBuffer input = {0};
struct AudioEffectBuffer output = {0};
for (auto _ : state) {
ret = controller_->EffectProcess(controller_, &input, &output);
EXPECT_EQ(HDF_SUCCESS, ret);
}
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, EffectProcess)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
BENCHMARK_F(AudioEffectControlBenchmarkTest, EffectProcess001)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
struct AudioEffectBuffer input = {0, EFFECT_BUFFER_VOID_TYPE, 0, 0};
struct AudioEffectBuffer output = {0};
for (auto _ : state) {
ret = controller_->EffectProcess(controller_, &input, &output);
EXPECT_EQ(HDF_SUCCESS, ret);
}
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, EffectProcess001)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
BENCHMARK_F(AudioEffectControlBenchmarkTest, EffectProcess002)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
struct AudioEffectBuffer input = {0, EFFECT_BUFFER_FLOAT_SIGNED_32, 0, 0};
struct AudioEffectBuffer output = {0};
for (auto _ : state) {
ret = controller_->EffectProcess(controller_, &input, &output);
EXPECT_EQ(HDF_SUCCESS, ret);
}
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, EffectProcess002)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
BENCHMARK_F(AudioEffectControlBenchmarkTest, EffectProcess003)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
struct AudioEffectBuffer input = {0, EFFECT_BUFFER_SINGED_32, 0, 0};
struct AudioEffectBuffer output = {0};
for (auto _ : state) {
ret = controller_->EffectProcess(controller_, &input, &output);
EXPECT_EQ(HDF_SUCCESS, ret);
}
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, EffectProcess003)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
BENCHMARK_F(AudioEffectControlBenchmarkTest, EffectProcess004)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
struct AudioEffectBuffer input = {0, EFFECT_BUFFER_SIGNED_16, 0, 0};
struct AudioEffectBuffer output = {0};
for (auto _ : state) {
ret = controller_->EffectProcess(controller_, &input, &output);
EXPECT_EQ(HDF_SUCCESS, ret);
}
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, EffectProcess004)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
BENCHMARK_F(AudioEffectControlBenchmarkTest, EffectProcess005)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
struct AudioEffectBuffer input = {0, EFFECT_BUFFER_UNSIGNED_8, 0, 0};
struct AudioEffectBuffer output = {0};
for (auto _ : state) {
ret = controller_->EffectProcess(controller_, &input, &output);
EXPECT_EQ(HDF_SUCCESS, ret);
}
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, EffectProcess005)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
BENCHMARK_F(AudioEffectControlBenchmarkTest, SendCommand)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
int8_t input[SEND_COMMAND_LEN] = {0};
int8_t output[GET_BUFFER_LEN] = {0};
uint32_t replyLen = GET_BUFFER_LEN;
for (auto _ : state) {
ret = controller_->SendCommand(controller_, AUDIO_EFFECT_COMMAND_INIT_CONTOLLER,
input, SEND_COMMAND_LEN, output, &replyLen);
EXPECT_EQ(HDF_SUCCESS, ret);
}
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, SendCommand)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
BENCHMARK_F(AudioEffectControlBenchmarkTest, GetEffectDescriptor)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
struct EffectControllerDescriptor desc;
for (auto _ : state) {
ret = controller_->GetEffectDescriptor(controller_, &desc);
EXPECT_EQ(HDF_SUCCESS, ret);
}
EXPECT_STREQ(desc.effectId, effectId_);
EXPECT_STREQ(desc.effectName, "mock_effect");
EXPECT_STREQ(desc.libName, libName_);
EXPECT_STREQ(desc.supplier, "mock");
EffectControllerReleaseDesc(&desc);
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, GetEffectDescriptor)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
BENCHMARK_F(AudioEffectControlBenchmarkTest, EffectReverse)(benchmark::State &state)
{
ASSERT_NE(controller_, nullptr);
int32_t ret;
struct AudioEffectBuffer input = {0};
struct AudioEffectBuffer output = {0};
for (auto _ : state) {
ret = controller_->EffectReverse(controller_, &input, &output);
EXPECT_EQ(HDF_SUCCESS, ret);
}
}
BENCHMARK_REGISTER_F(AudioEffectControlBenchmarkTest, EffectReverse)->
Iterations(ITERATION_FREQUENCY)->Repetitions(REPETITION_FREQUENCY)->ReportAggregatesOnly();
}