* Copyright (c) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "serial_uevent_queue.h"
#include <poll.h>
#include <unistd.h>
#include "hdf_base.h"
#include "hdf_log.h"
#include "serial_consts.h"
#undef LOG_TAG
#define LOG_TAG "SERIAL_IMPL"
#undef LOG_DOMAIN
#define LOG_DOMAIN 0xD002519
namespace OHOS {
namespace HDI {
namespace Serial {
namespace V1_0 {
SerialUeventQueue::SerialUeventQueue() {}
SerialUeventQueue::~SerialUeventQueue()
{
Stop();
}
int32_t SerialUeventQueue::Init()
{
std::lock_guard<std::mutex> lock(mutex_);
if (running_) {
HDF_LOGI("%{public}s: already running", __func__);
return HDF_SUCCESS;
}
running_ = true;
processThread_ = std::thread(&SerialUeventQueue::ProcessThreadMain, this);
return HDF_SUCCESS;
}
void SerialUeventQueue::Stop()
{
{
std::lock_guard<std::mutex> lock(mutex_);
if (!running_) {
return;
}
running_ = false;
}
cv_.notify_all();
if (processThread_.joinable()) {
processThread_.join();
}
}
void SerialUeventQueue::AddTask(const SerialUeventInfo& info)
{
{
std::lock_guard<std::mutex> lock(mutex_);
if (!running_) {
return;
}
queue_.push(info);
}
cv_.notify_one();
}
void SerialUeventQueue::SetCallback(const UeventCallback& callback)
{
std::lock_guard<std::mutex> lock(mutex_);
callback_ = callback;
}
void SerialUeventQueue::ProcessThreadMain()
{
while (running_) {
std::unique_lock<std::mutex> lock(mutex_);
cv_.wait(lock, [this] { return !queue_.empty() || !running_; });
if (!running_) {
return;
}
while (!queue_.empty()) {
SerialUeventInfo info = queue_.front();
queue_.pop();
lock.unlock();
if (callback_) {
callback_(info);
}
lock.lock();
}
}
}
}
}
}
}