* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDER_SERVICE_BASE_GAMESERVICE_PLUGIN_H
#define RENDER_SERVICE_BASE_GAMESERVICE_PLUGIN_H
#ifdef _WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
#include <mutex>
#include <refbase.h>
namespace OHOS::Rosen {
class IGameServicePlugin : public RefBase {
private:
using LoadGameServiceFunc = void (*)(sptr<OHOS::Rosen::IGameServicePlugin>& instance);
static void* loadFileHandle_;
static sptr<IGameServicePlugin> instance_;
static std::once_flag initFlag;
public:
static sptr<IGameServicePlugin>& Instance()
{
std::call_once(initFlag, []() {
#ifdef _WIN32
instance_ = sptr<IGameServicePlugin>::MakeSptr();
#else
loadFileHandle_ = dlopen("libgameservice_graphic_plugin.z.so", RTLD_NOW);
if (loadFileHandle_ == nullptr) {
instance_ = sptr<IGameServicePlugin>::MakeSptr();
return;
}
LoadGameServiceFunc loadGameServiceFunc =
reinterpret_cast<LoadGameServiceFunc>(dlsym(loadFileHandle_, "LoadGameServicePlugin"));
if (loadGameServiceFunc == nullptr) {
dlclose(loadFileHandle_);
instance_ = sptr<IGameServicePlugin>::MakeSptr();
return;
}
loadGameServiceFunc(instance_);
if (instance_ == nullptr) {
instance_ = sptr<IGameServicePlugin>::MakeSptr();
}
#endif
});
return instance_;
}
IGameServicePlugin() = default;
virtual ~IGameServicePlugin()
{
#ifndef _WIN32
if (loadFileHandle_ != nullptr) {
dlclose(loadFileHandle_);
loadFileHandle_ = nullptr;
}
#endif
}
virtual void InitEglSliceReport() {}
virtual void AddEglGraphicCount() {}
virtual void InitVulkanReport() {}
virtual void ReportVulkanRender() {}
};
void* IGameServicePlugin::loadFileHandle_ = nullptr;
sptr<IGameServicePlugin> IGameServicePlugin::instance_ = nullptr;
std::once_flag IGameServicePlugin::initFlag{};
}
#endif