* Copyright (c) 2022-2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
* @addtogroup NativeVsync
* @{
*
* @brief Provides the native vsync capability.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @since 9
* @version 1.0
*/
* @file native_vsync.h
*
* @brief Defines the functions for obtaining and using a native vsync.
*
* @library libnative_vsync.so
* @since 9
* @version 1.0
*/
#ifndef NDK_INCLUDE_NATIVE_VSYNC_H_
#define NDK_INCLUDE_NATIVE_VSYNC_H_
#ifdef __cplusplus
extern "C" {
#endif
struct OH_NativeVSync;
typedef struct OH_NativeVSync OH_NativeVSync;
typedef void (*OH_NativeVSync_FrameCallback)(long long timestamp, void *data);
* @brief Defines the expected frame rate range struct.
*
* @since 20
* @version 1.0
*/
typedef struct {
int32_t min;
int32_t max;
int32_t expected;
} OH_NativeVSync_ExpectedRateRange;
* @brief Creates a <b>NativeVsync</b> instance.\n
* A new <b>NativeVsync</b> instance is created each time this function is called.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @param name Indicates the vsync connection name.
* @param length Indicates the name's length.
* @return Returns the pointer to the <b>NativeVsync</b> instance created.
* @since 9
* @version 1.0
*/
OH_NativeVSync* OH_NativeVSync_Create(const char* name, unsigned int length);
* @brief Creates a associated with Xcomponentid <b>NativeVsync</b> instance.\n
* A new associated with Xcomponentid<b>NativeVsync</b> instance is created each time this function is called.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @param windowID Indicates the Xcomponentid of the associated window.
* @param name Indicates the vsync connection name.
* @param length Indicates the name's length.
* @return Returns the pointer to the <b>NativeVsync</b> instance created.
* @since 14
* @version 1.0
*/
OH_NativeVSync* OH_NativeVSync_Create_ForAssociatedWindow(uint64_t windowID, const char* name, unsigned int length);
* @brief Delete the NativeVsync instance.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @param nativeVsync Indicates the pointer to a <b>NativeVsync</b> instance.
* @since 9
* @version 1.0
*/
void OH_NativeVSync_Destroy(OH_NativeVSync* nativeVsync);
* @brief Request next vsync with callback.
* If you call this Interface multi times in one frame, it will only call the last callback.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @param nativeVsync Indicates the pointer to a NativeVsync.
* @param callback Indicates the OH_NativeVSync_FrameCallback which will be called when next vsync coming.
* @param data Indicates data which will be used in callback.
* @return {@link NATIVE_ERROR_OK} 0 - Success.
* {@link NATIVE_ERROR_INVALID_ARGUMENTS} 40001000 - the parameter nativeVsync is NULL or callback is NULL.
* {@link NATIVE_ERROR_BINDER_ERROR} 50401000 - ipc send failed.
* @since 9
* @version 1.0
*/
int OH_NativeVSync_RequestFrame(OH_NativeVSync* nativeVsync, OH_NativeVSync_FrameCallback callback, void* data);
* @brief Request next vsync with callback.
* If this function is called multiple times in one vsync period, all these callbacks and datas be callbacked.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @param nativeVsync Indicates the pointer to a NativeVsync.
* @param callback Indicates the OH_NativeVSync_FrameCallback which will be called when next vsync coming.
* @param data Indicates data which will be used in callback.
* @return {@link NATIVE_ERROR_OK} 0 - Success.
* {@link NATIVE_ERROR_INVALID_ARGUMENTS} 40001000 - the parameter nativeVsync is NULL or callback is NULL.
* {@link NATIVE_ERROR_BINDER_ERROR} 50401000 - ipc send failed.
* @since 12
* @version 1.0
*/
int OH_NativeVSync_RequestFrameWithMultiCallback(
OH_NativeVSync* nativeVsync, OH_NativeVSync_FrameCallback callback, void* data);
* @brief Get vsync period.
* This interface uses a prerequisite that the OH_NativeVSync object in the input parameter
* has called OH_NativeVSync_RequestFrame() and received a signal callback.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @param nativeVsync Indicates the pointer to a NativeVsync.
* @param period Indicates the vsync period.
* @return Returns int32_t, return value == 0, success, otherwise, failed.
* @since 10
* @version 1.0
*/
int OH_NativeVSync_GetPeriod(OH_NativeVSync* nativeVsync, long long* period);
* @brief Enables DVSync to improve the smoothness of self-drawing animations.
* DVSync, short for Decoupled VSync, is a frame timing management policy that is decoupled from the hardware's VSync.
* DVSync drives the early rendering of upcoming animation frames by sending VSync signals with future timestamps.
* These frames are stored in a frame buffer queue. This helps DVSync reduce potential frame drop and therefore
* enhances the smoothness of animations.
* DVSync requires free self-drawing frame buffers to store these pre-rendered animation frames.
* Therefore, you must ensure that at least one free frame buffer is available. Otherwise, do not enable DVSync.
* After DVSync is enabled, you must correctly respond to the early VSync signals and request the subsequent VSync
* after the animation frame associated with the previous VSync is complete. In addition, the self-drawing frames must
* carry timestamps that align with VSync.
* After the animation ends, disable DVSync.
* Only phones and tablets support DVSync.
* On a platform that does not support DVSync or if another application has enabled DVSync, the attempt to enable it
* will not take effect, and the application still receives normal VSync signals.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @param nativeVsync Indicates the pointer to a NativeVsync.
* @param enable Whether to enable DVSync.The value true means to enable DVSync, and false means the opposite.
* @return {@link NATIVE_ERROR_OK} 0 - Success.
* {@link NATIVE_ERROR_INVALID_ARGUMENTS} 40001000 - the parameter nativeVsync is NULL.
* {@link NATIVE_ERROR_BINDER_ERROR} 50401000 - ipc send failed.
* @since 14
* @version 1.0
*/
int OH_NativeVSync_DVSyncSwitch(OH_NativeVSync* nativeVsync, bool enable);
* @brief Set Vsync expected frame rate range.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeVsync
* @param nativeVsync Indicates the pointer to a NativeVsync
* @param range Indicates the pointer to an expected rate range.
* Valid range is 0 <= min <= expected <= max <= 144.
* expected == 0 indicates cancle vote.
* This pointer needs to be released by developer.
* @return {@link NATIVE_ERROR_OK} 0 - Success.
* {@link NATIVE_ERROR_INVALID_ARGUMENTS} 40001000 - the parameter is NULL or range is invalid.
* {@link NATIVE_ERROR_NOT_SUPPORT} 50102000 - the object nativeVsync does not support this interface
* Consider using other methods to create nativeVsync instead.
* @since 20
* @version 1.0
*/
int OH_NativeVSync_SetExpectedFrameRateRange(OH_NativeVSync* nativeVsync, OH_NativeVSync_ExpectedRateRange* range);
#ifdef __cplusplus
}
#endif
#endif