* Copyright (c) 2021-2023 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "webgl/webgl_buffer.h"
#include "context/webgl_rendering_context_base.h"
#include "napi/n_class.h"
#include "napi/n_func_arg.h"
#include "napi/n_val.h"
#include "util/log.h"
namespace OHOS {
namespace Rosen {
using namespace std;
napi_value WebGLBuffer::Constructor(napi_env env, napi_callback_info info)
{
NFuncArg funcArg(env, info);
if (!funcArg.InitArgs(NARG_CNT::ZERO)) {
return nullptr;
}
unique_ptr<WebGLBuffer> webGlBuffer = make_unique<WebGLBuffer>();
if (!NClass::SetEntityFor<WebGLBuffer>(env, funcArg.GetThisVar(), move(webGlBuffer))) {
LOGE("SetEntityFor webGlBuffer failed.");
return nullptr;
}
return funcArg.GetThisVar();
}
bool WebGLBuffer::Export(napi_env env, napi_value exports)
{
vector<napi_property_descriptor> props = {};
string className = GetClassName();
bool succ = false;
napi_value clas = nullptr;
tie(succ, clas) = NClass::DefineClass(exports_.env_, className, WebGLBuffer::Constructor, std::move(props));
if (!succ) {
LOGE("DefineClass webGlBuffer failed.");
return false;
}
succ = NClass::SaveClass(exports_.env_, className, clas);
if (!succ) {
LOGE("SaveClass webGlBuffer failed.");
return false;
}
return exports_.AddProp(className, clas);
}
string WebGLBuffer::GetClassName()
{
return WebGLBuffer::className;
}
WebGLBuffer::~WebGLBuffer()
{
LOGD("Free WebGLBuffer %{private}p", this);
}
}
}