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fix: reduce frequent effect log levels #24746
tong_zhang16创建于  7月6日关闭于  7月6日
tong_zhang16
7月6日 创建

Summary

Two frequent effect log paths should use debug-level logging to avoid excessive higher-priority logs.

Scope

  • graphic_2d: change EffectImageChain::InitWithoutCanvas init log from EFFECT_LOG_I to EFFECT_LOG_D.
  • graphics_effect: change GESDFTriangleShaderShape::GenerateShaderEffect invalid triangle area log from LOGE to LOGD.

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7月6日 评论:

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openharmony_ciopenharmony_ci成员
7月6日 添加了label:waiting_for_assign
Ttong_zhang16
7月6日 关联了pull request:fix: reduce effect init log level
openharmony_ciopenharmony_ci成员
7月6日 关闭了 issue
openharmony_ciopenharmony_ci成员
7月6日 issue状态由 待办的 改变为 已完成