* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_RENDER_3D_TEXTURE_INFO_H
#define OHOS_RENDER_3D_TEXTURE_INFO_H
#include <cstdint>
#include <data_type/constants.h>
namespace OHOS::Rosen {
class RSUIContext;
}
namespace OHOS::Render3D {
struct TextureInfo {
uint32_t width_ = 0U;
uint32_t height_ = 0U;
uint32_t textureId_ = 0U;
void* nativeWindow_ = nullptr;
float widthScale_ = 1.0f;
float heightScale_ = 1.0f;
float customRatio_ = 0.1f;
bool recreateWindow_ = true;
};
struct WindowChangeInfo {
float offsetX = 0.0;
float offsetY = 0.0;
float width = 0.0;
float height = 0.0;
float scale = 1.0;
float widthScale = 1.0;
float heightScale = 1.0;
bool recreateWindow = true;
SurfaceType surfaceType = SurfaceType::SURFACE_TEXTURE;
uint32_t transformType = 0;
uint32_t backgroundColor = 0x00000000;
uint64_t producerSurfaceId = 0x0;
std::shared_ptr<Rosen::RSUIContext> rsUIContext = nullptr;
void* customNativeWin = nullptr;
};
}
#endif