<?xml version="1.0" encoding="UTF-8"?>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
This is the configuration file template for OpenHarmony OSS Audit Tool, please copy it to your project root dir and modify it refer to OpenHarmony/tools_oat/README.
-->
<configuration>
<oatconfig>
<licensefile></licensefile>
<policylist>
<policy name="projectPolicy" desc="">
</policy>
</policylist>
<filefilterlist>
<filefilter name="defaultFilter" desc="Files not to check">
<filteritem type="filename" name="*.ktx" desc="test resource file,need not to check"/>
<filteritem type="filename" name="*.glb" desc="test resource file,need not to check"/>
<filteritem type="filename" name="*.hdr" desc="test resource file,need not to check"/>
<filteritem type="filename" name="*.png" desc="test resource file,need not to check"/>
<filteritem type="filename" name="*.astc" desc="test resource file,need not to check"/>
<filteritem type="filename" name="*.jpg" desc="test resource file,need not to check"/>
<filteritem type="filename" name="*.bin" desc="test resource file,need not to check"/>
<filteritem type="filepath" name=".*/ktx-test/LICENSE.txt" desc="third-party CC0 license for KTX test data"/>
<filteritem type="filepath" name=".*/fuzztest/.*/corpus/.*" desc="fuzz test corpus binary,need not to check"/>
</filefilter>
<filefilter name="defaultPolicyFilter" desc="Filters for compatibility, license header policies">
<filteritem type="filename" name="*.rng" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shader" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shaderpl" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shadergs" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shadervid" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shaderrs" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.natvis" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.vert" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.gles" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.frag" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.comp" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.gltf" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.scene" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.prefab" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.csv" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.json" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.index" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.metadata" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.resources" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.nodeTemplate" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.res" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.animation" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.environment" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.resource" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="project.xml" desc="fuzz test config file,can not add license head"/>
<filteritem type="filepath" name=".*/fuzztest/.*/corpus/.*" desc="fuzz test seed/corpus files,can not add license head"/>
</filefilter>
<filefilter name="copyrightPolicyFilter" desc="Filters for copyright header policies">
<filteritem type="filename" name="*.rng" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shader" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shaderpl" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shadergs" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shadervid" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.shaderrs" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.natvis" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.vert" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.gles" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.frag" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.comp" desc="shader config file,can not add license head"/>
<filteritem type="filename" name="*.gltf" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.scene" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.prefab" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.csv" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.json" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="*.index" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="*.metadata" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="*.resources" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="*.nodeTemplate" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="*.res" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="*.animation" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="*.environment" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="*.resource" desc="test resource file,can not add copyright head"/>
<filteritem type="filename" name="project.xml" desc="fuzz test config file,can not add copyright head"/>
<filteritem type="filepath" name=".*/fuzztest/.*/corpus/.*" desc="fuzz test seed/corpus files,can not add copyright head"/>
</filefilter>
<filefilter name="licenseFileNamePolicyFilter" desc="Filters for LICENSE file policies">
</filefilter>
<filefilter name="readmeFileNamePolicyFilter" desc="Filters for README file policies">
</filefilter>
<filefilter name="readmeOpenSourcefileNamePolicyFilter" desc="Filters for README.OpenSource file policies">
</filefilter>
<filefilter name="binaryFileTypePolicyFilter" desc="Filters for binary file policies">
<filteritem type="filepath" name="figures/graphic_3d_architecture.jpg" desc="readme graphic jpg"/>
<filteritem type="filename" name="*.png" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.astc" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.jpg" desc="test resource file,can not add license head"/>
<filteritem type="filename" name="*.bin" desc="test resource file,binary glTF data"/>
<filteritem type="filepath" name=".*/fuzztest/.*/corpus/.*" desc="fuzz test corpus binary,need not to check"/>
</filefilter>
</filefilterlist>
<licensematcherlist>
<licensetext name="
uvwxyz license textA xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
" desc=""/>
<licensetext name="
uvwxyz license textB xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
" desc=""/>
</licensematcher-->
</licensematcherlist>
</oatconfig>
</configuration>